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1.26 - Question on Dynamic Fog
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Description

Hello,

Is the new dynamic fog behavior completely controlled by the internals of the game? Is there a way to tune it via cfgweather, or would it need to be done via modding?

If we set UseDynamic to '0' in the world config, will it completely disable it?

class VolFog
{
    CameraFog=0;
    UseDynamic=1;
};

Thanks for any info you can share!

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

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