Combination Lock loses it's code. Seems to happen after server crash, after server restart it still seems to work, that is if i recognize the difference between them correctly. Need to destroy the gate completely and rebuild it. If i even let the logs stand up the problem is persistent. We have had this problem now over 10 times at our base. Server: The Village | Barely Infected. 0 mods. Server had a wipe with patch 1.02
- Operating System
- Windows 10 x64
- Duplicates Merged Here
- T140803: DAYZ BUG CODELOCK
T140837: Locks on base fence
T140930: Combo Lock Hacksaw Bug
T140765: Combination Lock Major Issue
T138766: Combination Locks & Base building
T138730: Combination locks not working properly
T138672: Combination Lock
T138282: Combination lock issue
T138283: Combination Lock Issue.
T138368: Locks on gates not working
T138378: Combination Lock Broke After Restart
T138382: Attached lock codes scrambling on restart, desynchronization of item location upon removal
T138498: Combination Lock reset on server restart
T138536: Combination Lock cannot be unlocked
T138581: Combination Locks bugging after server restart.
T138612: Combination Lock is resetting every few hours
T138628: Combination lock
Hello TSS and thank you for the report.
Since you mention the server had a wipe, does this mean that you have been experiencing the issue with locks that have been spawned in the new version and have not been carried over from the previous ones?
Well, i don't know the technicality of it all. But when the admins applied patch 1.02, everything was wiped. No player/character, tent, base, buried stash or barrel survived the wipe. So i am guessing the same for the locks. Everything should be new version spawn. Nothing carried over.
As for additional information, i am starting to notice that its not happening after every server crash.
Please refrain from spamming one comment over and over as it might result in suspension of your feedback tracker account.
The issue is being worked on and there is no more information I can provide at this moment.
New information: After 1 restart or crash the combination lock still works. If you take it off and put it back on after that it will work fine the next restart/crash. 2 restarts and/or crashes without your lock being taken off in between and your lock is broken/code scrambled.
An idea, wish and suggestion would be to add a whitelist with steam ID to to each code locks, other locks or gates. So only certain selected players (perhaps max fifteen players) can open the lock.
The whitelisted players would not even have to click in the correct code to get the dialogue: "open lock/gate".
I disagree, I prefer it the way it is, but base-building-related bugs should be fixed. Both the "Combination Lock" that breaks in a server crash, as well as "Floating Planks" or something others that you can use to jump inside the base using glitch. I think a good suggestion would be the possibility of making a roof and a higher wall.