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Combination Lock breaks upon a server crash
Acknowledged, NormalPublic

Description

Combination Lock loses it's code. Seems to happen after server crash, after server restart it still seems to work, that is if i recognize the difference between them correctly. Need to destroy the gate completely and rebuild it. If i even let the logs stand up the problem is persistent. We have had this problem now over 10 times at our base. Server: The Village | Barely Infected. 0 mods. Server had a wipe with patch 1.02

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Server

Event Timeline

TSS created this task.Apr 9 2019, 4:40 PM
Geez changed the task status from New to Need More Info.Apr 10 2019, 4:38 PM
Geez added a subscriber: Geez.

Hello TSS and thank you for the report.
Since you mention the server had a wipe, does this mean that you have been experiencing the issue with locks that have been spawned in the new version and have not been carried over from the previous ones?
Regards,
Geez

TSS added a comment.EditedApr 10 2019, 6:10 PM

Well, i don't know the technicality of it all. But when the admins applied patch 1.02, everything was wiped. No player/character, tent, base, buried stash or barrel survived the wipe. So i am guessing the same for the locks. Everything should be new version spawn. Nothing carried over.

As for additional information, i am starting to notice that its not happening after every server crash.

Geez changed the task status from Need More Info to Acknowledged.EditedApr 12 2019, 12:10 PM

Hello TSS.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez

Geez renamed this task from Combination Lock to Combination Lock breaks upon a server crash.Apr 12 2019, 12:16 PM
sileed added a subscriber: sileed.Apr 16 2019, 7:50 PM

Riscontrato ancora problema apertura serratura a combinazione

Can we please get a hotfix for this issue? it's one of those things that could warrant one.

Geez Can we get a quick fix for this problem? it's one of those things that could guarantee one.

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Geez added a comment.EditedMay 7 2019, 2:14 PM
Geez  Can we get a quick fix for this problem? it's one of those things that could guarantee one.

Please refrain from spamming one comment over and over as it might result in suspension of your feedback tracker account.

The issue is being worked on and there is no more information I can provide at this moment.

sileed added a comment.EditedMay 13 2019, 6:26 PM

any confirmation that this issue is resolved in 1.03? nothing in patch notes....the masses are anxiously awaiting :)

Edqar added a subscriber: Edqar.May 22 2019, 7:13 AM

We just managed to get our base closed in 1.03, and i can confirm that NO. Far away from fixed.
We have about 4-5 lock already bugged. And now it seems we can't even use them...

b3xism added a subscriber: b3xism.May 22 2019, 5:43 PM

Can confirm. Built 2 gates after 1.03 came out, added 4-digit-locks and two days later I come back to it and the code wont work.

New information: After 1 restart or crash the combination lock still works. If you take it off and put it back on after that it will work fine the next restart/crash. 2 restarts and/or crashes without your lock being taken off in between and your lock is broken/code scrambled.

voudou added a subscriber: voudou.Tue, Jun 4, 12:42 AM

There is a estimated time for this fix?

Hello TSS.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez

Hi @Geez
An idea, wish and suggestion would be to add a whitelist with steam ID to to each code locks, other locks or gates. So only certain selected players (perhaps max fifteen players) can open the lock.
The whitelisted players would not even have to click in the correct code to get the dialogue: "open lock/gate".
:-)

Hello TSS.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez

Hi @Geez
An idea, wish and suggestion would be to add a whitelist with steam ID to to each code locks, other locks or gates. So only certain selected players (perhaps max fifteen players) can open the lock.
The whitelisted players would not even have to click in the correct code to get the dialogue: "open lock/gate".

**:-) **

I disagree, I prefer it the way it is, but base-building-related bugs should be fixed. Both the "Combination Lock" that breaks in a server crash, as well as "Floating Planks" or something others that you can use to jump inside the base using glitch. I think a good suggestion would be the possibility of making a roof and a higher wall.

K-2 added a subscriber: K-2.Mon, Jun 24, 2:57 PM