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Edqar
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User Since
Oct 3 2013, 10:25 AM (306 w, 2 d)

Recent Activity

May 22 2019

Edqar added a comment to T138570: Combination Lock breaks upon a server crash.

We just managed to get our base closed in 1.03, and i can confirm that NO. Far away from fixed.
We have about 4-5 lock already bugged. And now it seems we can't even use them...

May 22 2019, 7:14 AM · DayZ

Apr 25 2019

Edqar added a comment to T138554: Tourist map is too rare.

Oh, btw should all Official servers have same economy settings?

Apr 25 2019, 5:54 AM · DayZ
Edqar added a comment to T138554: Tourist map is too rare.

Yes, i get that, but is that amount too low then. Especially these are official servers.
I haven't found any admin info more than "multiplay.com", maybe i try to contact them via twitter, in other manners too (2x car half under ground).
iSurvive map is well-known for me, but dont like using 3rd party maps when playing. And why game (economy) wants to drive players to use 3rd party maps??

Apr 25 2019, 5:43 AM · DayZ

Apr 16 2019

Edqar added a comment to T138554: Tourist map is too rare.

Mostly we play at DayZ NL 3664728 HC (Public) - Hosted by Multiplay.com
64.95.100.140:2602
And sometimes at DayZ NL 3664734 HC (Public) - Hosted by Multiplay.com
64.95.100.142:2602

Apr 16 2019, 6:42 AM · DayZ

Apr 10 2019

Edqar added a comment to T138554: Tourist map is too rare.

Thats weird, none from our 4 friend group hasn't found like you, but just like me. No maps for us. O_0

Apr 10 2019, 5:22 PM · DayZ
Edqar added a comment to T138554: Tourist map is too rare.

Thats totally opposite experience as my group. I found my only map from car trunk.
Do you @Lex play at modded servers or vanilla (like we play)?

Apr 10 2019, 9:07 AM · DayZ

Apr 9 2019

Edqar created T138554: Tourist map is too rare.
Apr 9 2019, 9:06 AM · DayZ
Edqar changed Operating System from os:w7 to os:w10x64 on T138554: Tourist map is too rare.
Apr 9 2019, 9:06 AM · DayZ

Dec 17 2018

Edqar added a comment to T116986: Consistent server lag/desync.

I have experienced lag and rubberband, but not that bad, but still really annoying.

  • When sprinting and stamina runs out, then comes lag/jiggering every time
  • Major fps drops randomly, seems like server wide (friends almost every time experience it too, in different location).
  • Some houses causes rubberbanding (near door, mostly when going from inside to out). I can run out like 3m but then it teleports back in (every time exact same position).
Dec 17 2018, 1:02 PM · DayZ

Nov 16 2018

Edqar added a comment to T133670: Proper Version Match server filter does not work.

Yes, i can confirm this too.
Screenshot added.

Nov 16 2018, 1:58 PM · DayZ
Edqar added a comment to T133729: Low FPS since BETA went to Stable.

@DUHDUM
Have to say that i have not visited big cities. Smaller ones are okay.

Nov 16 2018, 8:40 AM · DayZ

Nov 15 2018

Edqar added a comment to T133747: Dropping an active flashlight rotates it 90 degrees.

I was wondering this too, when i dropped head light, it always was dropped in 45 degrees to right.

Nov 15 2018, 6:36 PM · DayZ
Edqar added a comment to T133725: DayZ.com change progress bar.

Yep, so are development board. And changelog would be nice to read also :)

Nov 15 2018, 6:34 PM · DayZ
Edqar added a comment to T133681: Cannot start a fire in a brick fireplace.

Same here, action doesn't appear.

Nov 15 2018, 1:59 PM · DayZ
Edqar added a comment to T133729: Low FPS since BETA went to Stable.

High preset working for me around 80-110 fps.
i7-7700k@4,8Ghz
GTX1080FE
16GB DDR4 3200MHz
Nvidia driver version 411.63
Win10 Home build 1803

Nov 15 2018, 1:57 PM · DayZ

Nov 14 2018

Edqar added a comment to T133691: Too early to BETA.

Yes, and maybe i can translate too, Hylsy seems to be Fin.
But description is so provocative that i need to think twice...

Nov 14 2018, 6:46 PM · DayZ
Edqar added a comment to T133703: Head torch doesn't light the way.

Yep, noticed this problem. The light seems to be 1m over the head, and does not do any light around me. Have to use it in hand.

Nov 14 2018, 6:46 PM · DayZ
Edqar added a comment to T133684: Matches do not work.

I just used matches to light up fireplace, so that is working. Maybe igniting car ain't implemented yet.

Nov 14 2018, 6:29 PM · DayZ
Edqar added a comment to T133680: Items do not return to their inventory location when unequipped.

Yep, lost my hunting knife in the dark :/

Nov 14 2018, 6:21 PM · DayZ
Edqar added a comment to T130882: Character Disappeared 0.63.

My character was there today, maybe it was the "database lock" case.
So problem "solved", It took quite time though.

Nov 14 2018, 5:20 PM · DayZ
Edqar added a comment to T133691: Too early to BETA.

Yes, and maybe i can translate too, Hylsy seems to be Fin.
But description is so provocative that i need to think twice...

Nov 14 2018, 11:00 AM · DayZ
Edqar added a comment to T130882: Character Disappeared 0.63.

Something like this happened to me too. I was playing, and then server restarts/crhases > character can't be found anymore anywhere.
Can't remember which server i was, and previously played servers didn't have any characters...

Nov 14 2018, 10:48 AM · DayZ

Jun 14 2017

Edqar added a comment to T124990: TrackIR not currently working in 0.62.

TIR not working with 32-bit or 64-bit...

Jun 14 2017, 8:04 AM · DayZ
Edqar added a comment to T121937: 64bit executable unable to utilize trackIR.

...and not working again after 0.62.

Jun 14 2017, 8:04 AM · DayZ

Mar 11 2017

Edqar added a comment to T121937: 64bit executable unable to utilize trackIR.

Hey! i just today tested 64bit, and it works now!!

Mar 11 2017, 3:37 PM · DayZ

Dec 31 2016

Edqar added a comment to T122154: TrackIR not working with x64 bit exe **DEV BRANCH 12/14**.

Would be nice to play with x64, but without trackir...nope.

Dec 31 2016, 2:57 PM · Arma 3

Dec 19 2016

Edqar added a comment to T121937: 64bit executable unable to utilize trackIR.

Same here, have worked in all previous builds, but not this new 0.61 x64 stable. Damn, almost gamebreaker for me...

Dec 19 2016, 3:54 PM · DayZ

May 10 2016

Edqar added a comment to T81288: Stance adjustments not working since 1.40.129.533 update.

It's working for me without any manual changes. I checked that config file, and keyadjust was 29.

So is this concerning only some players?

PS. And no i don't have devbranch on.

May 10 2016, 10:26 AM · Arma 3
Edqar added a comment to T81239: Stance modifier key missing.

It's working for me without any manual changes. I checked that config file, and keyadjust was 29.

So is this concerning only some players?

PS. And no i don't have exp on.

May 10 2016, 10:24 AM · Arma 3
Edqar added a comment to T76756: Flares are useless (launcher).

Flares are now almost useless, they lasts only seconds. I remember from military forces that flares have "parachute" to extend the light!!

May 10 2016, 8:08 AM · Arma 3
Edqar added a comment to T73545: Launcher shooting from prone.

Duplicate http://feedback.arma3.com/view.php?id=8528

May 10 2016, 6:44 AM · Arma 3
Edqar added a comment to T73545: Launcher shooting from prone.

*i meant AT:s

May 10 2016, 6:44 AM · Arma 3
Edqar edited Steps To Reproduce on T73545: Launcher shooting from prone.
May 10 2016, 6:44 AM · Arma 3
Edqar added a comment to T73545: Launcher shooting from prone.

Oh yea, thx to you.

May 10 2016, 6:44 AM · Arma 3
Edqar added a comment to T66890: Add ability to fire anti-tank weapons while being prone.

Bump!

May 10 2016, 2:59 AM · Arma 3
Edqar added a comment to T66890: Add ability to fire anti-tank weapons while being prone.

For the sceptics:
i have launched Apilas from prone position (for real), and my ass didn't burn ;)
(http://www.puolustusvoimat.fi/wcm/38e0cf00472b24dea055baf9f59cc682/Pictures+021.jpg?MOD=AJPERES&CACHEID=38e0cf00472b24dea055baf9f59cc682)

May 10 2016, 2:59 AM · Arma 3
Edqar added a comment to T66431: separate ammo and magclips/ammobelt as single independent objekts.

Voted up because i want to combine clips and different ammos.
Its annoying when you have like 2 clips with couple ammo in them and cannot combine them.

May 10 2016, 2:41 AM · Arma 3

May 9 2016

Edqar added a comment to T61081: Some sort of melee?.

I would like to see this function in A3, even for breaking window. HE rpg doesn't go through window wihtout blowing up, and it's pretty stupid waste ammo for it.

May 9 2016, 10:49 PM · Arma 3
Edqar added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

Tested with 660 ti SLI, basic hunter works, but hmg don't :D

May 9 2016, 4:01 PM · Arma 3
Edqar added a comment to T58799: Deploying a weapon / proper use of bipods.

I think it will come then.
I actually started using AGM with our gaming group in COOP sessions, it contains weapon rest and lots of more. Oh and it's AWESOME combined with TFR!!!

May 9 2016, 3:57 PM · Arma 3
Edqar added a comment to T58799: Deploying a weapon / proper use of bipods.

Upvoted, this is really important for snipers and MGs, but for rifleman too!
There is mod what we can use this time..

May 9 2016, 3:54 PM · Arma 3