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TrackIR not currently working in 0.62
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Description

Can't seem to get TrackIR to work at all in the current experimental build. Clicking "Use XInput" under "Controls" does nothing with the mouse, and ticking it with my keyboard doesn't keep the option ticked if I click "apply" and return to the menu, it returns to be being unticked. The second light is showing up to show it recognises the game, and I have tried it in both the 32-bit and 64-bit client, but nothing seems to work with headtracking in the game itself.

Someone else on Reddit has mentioned it also isn't working for them, so posting it here just in case it's a bug and not just a local issue for the two of us.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Controls

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes
buuky added a subscriber: buuky.Jun 12 2017, 4:18 PM
xsannz added a subscriber: xsannz.Jun 13 2017, 4:16 AM

Same issue here i cant curently play without it, its so intrinsic to my enjoyment of this game

I've used it since day one I played the SA, and I already struggled in the experimental, it is so hard to unlearn the movement of the head and to re-learn the looking around with the mouse :D

Edqar added a subscriber: Edqar.EditedJun 14 2017, 8:04 AM

TIR not working with 32-bit or 64-bit...

Can't play DayZ anymore while Track-IR is not supported :(
I've gotten used to using Track-IR. Playing with a free-look key is just impossible for me.
Please Dev ... give us back Track-IR support!

yep ... without TIR is so different game( ... hope it will be fixed soon ...

TIR was working fine last time in 0.59 DayZ SA ... in 0.61 was already with issues in 0.62 it's tottaly disable ...

Hello guys, is this already fixed or will it be in a later patch? Do you have an estimate of when this will work for us @Geez?

Geez added a comment.Jun 26 2017, 10:45 AM

Hello BarelyInfected.
Currently there is no estimate on when the issue will be fixed, however, we are implementing fixes internally and will attempt to push them onto experimental/stable as soon as we verify everything is working correctly.
Regards,
Geez

Geez changed the task status from Acknowledged to Need More Info.Jun 26 2017, 5:31 PM

Hello everyone.
We have implemented some fixes for the issue in the new experimental update. Can you try and let us know if you still are having issues with enabling the trackIR in DayZ?
Regards,
Geez

Still can't see it in the devices list in options\controls, just downloaded today's update. It's not working on my end on an [EXP] server either.

Racket89 added a comment.EditedJun 26 2017, 6:04 PM

Hello everyone.
We have implemented some fixes for the issue in the new experimental update. Can you try and let us know if you still are having issues with enabling the trackIR in DayZ?
Regards,
Geez

Is the experimental with the fix currently live? I switched to the experimental branch just now. Can't enable the "Use XInput" option still, loaded into a server just to check but no movement at all when moving my TrackIR.

Edit: I guess Falttermann kinda answered my question on that.

My mistake, sorry. I deleted my cfg files and restarted the game and TrackIR is indeed now working for me. Working on both the 32 and 64-bit clients too. No need to enable anything in the options either, it just works.

For me it 'works' on both clients after deleting the cfg files (thanks Racket).

I used the quotation marks because I really dislike the current implementation.

It is lagging behind my actual wanted view position. It feels very sluggish at the moment, and is quite nauseating.

It was not like this in any patch before, and I tried multiple configurations, both in 32 and 64 bit, updated TIR software and games list, tweaked the settings that control this (I didn't have to do any changes to these values for two years) like speed and smoothness (in TIR software) but nothing helped. I use TIR 5 with the latest version 5.2.4 iirc.

It almost feels like the game limits the maximum speed the in-game head can perform when being controlled by trackIR, because I can rotate my ingame head just fine and very fast with the mouse in free look. When using TrackIR and turning the head fast, the avatar vision pans to its end angle, but noticeably slower than the input. This freaks my brain out.

Yes working in both clients on experimental , but it is unusable and feels very sluggish and like moving my head in treacle, this need to be reverted back to the feel of 0.60 0.61 current form is not a fix if anything its worse than not having it.

For me it 'works' on both clients after deleting the cfg files (thanks Racket).

I used the quotation marks because I really dislike the current implementation.

It is lagging behind my actual wanted view position. It feels very sluggish at the moment, and is quite nauseating.

It was not like this in any patch before, and I tried multiple configurations, both in 32 and 64 bit, updated TIR software and games list, tweaked the settings that control this (I didn't have to do any changes to these values for two years) like speed and smoothness (in TIR software) but nothing helped. I use TIR 5 with the latest version 5.2.4 iirc.

It almost feels like the game limits the maximum speed the in-game head can perform when being controlled by trackIR, because I can rotate my ingame head just fine and very fast with the mouse in free look. When using TrackIR and turning the head fast, the avatar vision pans to its end angle, but noticeably slower than the input. This freaks my brain out.

What exactly did you do? I deleted all configs and player profiles, but still can't activate Xinput or see a TrackIR instance in Options, nor does it work ingame..

sitniknikita added a comment.EditedJun 27 2017, 9:59 AM

can't check it because with Experimental patch dayZ is crash

moeb1us added a comment.EditedJun 27 2017, 11:29 AM

What exactly did you do? I deleted all configs and player profiles, but still can't activate Xinput or see a TrackIR instance in Options, nor does it work ingame..

I didn't activate any XInput or see something TrackIR related in the options, but that was never the case. It just worked (in its broken way) after deleting the files.

Do you use an exclusive profile in the TIR software? or a game/exe related one? Is it really active?

just check it... nope ... not work for me ... TIR is working ... but no movement in game(

RAM-bo4250 added a comment.EditedJun 27 2017, 4:14 PM

Geez,
Along with the issue of slow sluggish movement I have discovered a more annoying issue. I don't know if anyone else is experiencing this or not. With my head straight and unmoving every 2 seconds approx. my screen jerks up and then down approx 1 to 2 inches. It is constant with me. This is with my default TrackIR setting I have used in all my games. It only occurs with TrackIR. If I turn off TrackIR before game I do not have this issue with Alt freelook.

Also thank the DEVs for looking into this issue (TrackIr not working) so quickly.

from 0.37 till 0.59 was everything ok ... ideal i suppose ...

in 0.60 was really annoyng effect ... like seizure of epilepsy

Geez changed the task status from Need More Info to Assigned.Jun 27 2017, 5:29 PM

Hello everyone and thank you for the feedback.
We are currently looking into the issue with the "sluggish" movement of the camera and will let you know once we have updates on the issue.
Regards,
Geez

buuky added a comment.Jun 27 2017, 9:58 PM

With my head straight and unmoving every 2 seconds approx. my screen jerks up and then down approx 1 to 2 inches. It is constant with me..

I have the exact same problem. It was introduced in 0.60 I would say..it just has been more or less noticeable over patch iterations..

It feels as if the fidelity of the TrackIR freelook was tied to server performance..strange. Never had this in any of the patches before 0.60.

Geez changed the task status from Assigned to Need More Info.Jun 30 2017, 5:36 PM

Hello everyone.
We added some tweaks to the experimental version that is going to be released today. Can you please check and let us know how does the camera movement feel now?
Regards,
Geez

Hi Geez,

Certainly feels more responsive from playing around with it. Tested it in a few spots where I get both high and low performance and it seems to be as good as I've come to expect from the likes of Arma 3 and such. Hopefully everyone else finds it the same way.

Hi Geez,

Certainly feels more responsive from playing around with it. Tested it in a few spots where I get both high and low performance and it seems to be as good as I've come to expect from the likes of Arma 3 and such. Hopefully everyone else finds it the same way.

Racket89 , how do you make it work? i still have no any moving by the TIR in game...

Racket89 , how do you make it work? i still have no any moving by the TIR in game...

When it didn't work for me with the first experimental update earlier in the week, I just closed the game, deleted the cfg files from the DayZ folder in My Documents, restarted DayZ and it just worked when I loaded into a server.

DayZ.cfg file you mean? or something else file too?
i already try it ... not work for me(

The YOURUSERNAME.DayZProfile.062 file is the main one that I imagine would need to be deleted, seeing as it contains all your control settings and such, but I just deleted that, the DayZ cfg file and the profile.vars one too when I did my restart that got it working on Monday.

Hello everyone.
We added some tweaks to the experimental version that is going to be released today. Can you please check and let us know how does the camera movement feel now?
Regards,
Geez

It's definitely more responsive like back how it used to be before. I am glad it's usable again.

The odd twitches are still happening though. Is anyone else experiencing those still? I get them pretty much every 5 seconds. Only minor when I looking ahead but when I look all the way behind over my shoulder it's like it's jumping back to center view for a split second and then back over my shoulder.

I played with the settings (precision mode, exposure, smoothing) but nothing helps. Arma3 doesn't suffer from this problem so I would assume it's somehow an issue with DayZ currently.

The YOURUSERNAME.DayZProfile.062 file is the main one that I imagine would need to be deleted, seeing as it contains all your control settings and such, but I just deleted that, the DayZ cfg file and the profile.vars one too when I did my restart that got it working on Monday.

OH! Holy Cow Its work's Finaly!! Thanks, Racket for your advice ...

but in fact i delete all what i've got in "DayZ folder in My Documents"

and after that i can move my head in game...

buuuut ... like said Buuky and like i post earlier... head moving is strange and uncomfortable ... i mean ... camera view try to get back on view straight ahead .. and it can be more often than 5 seconds ... i can't make a video ...it will be with very low fps .... just belive ...
it feels like that for example... you stand and look straight ahead ... you start move your head to 30 degrees left ... you move it to 30 degrees ... and after that camera view turn back to zero posittion and goes back to 30 degrees ... and we have "epilepsy" head shakes almost on every head move ...

for current moment it's  work  just like on 0.61 stable  patch version ...    not  comfortable if to be honest...

but... Thanks Alot Geez fro your attentions for TIR issue) hope it will work fine soon!

ah... btw ... TIR settings - default ... as it is ... no any special profiles of sets for Dayz ... may be it is important for Dev's

RAM-bo4250 added a comment.EditedJul 1 2017, 1:29 AM

Buuky,
Make sure you uncheck Trueview in your TIR software. It is checked in the default profile. Although it did not completely remove all the twitches it did reduce them immensely for me. Before I did this there was huge twitches like you're experiencing.

Hello everyone.
We added some tweaks to the experimental version that is going to be released today. Can you please check and let us know how does the camera movement feel now?
Regards,
Geez

It's definitely more responsive like back how it used to be before. I am glad it's usable again.

The odd twitches are still happening though. Is anyone else experiencing those still? I get them pretty much every 5 seconds. Only minor when I looking ahead but when I look all the way behind over my shoulder it's like it's jumping back to center view for a split second and then back over my shoulder.

I played with the settings (precision mode, exposure, smoothing) but nothing helps. Arma3 doesn't suffer from this problem so I would assume it's somehow an issue with DayZ currently.

Geez I just hopped in for half an hour and tested TIR and I have to say I confirm and agree it's back to its usual performance pre .62

Thank you for your effort, hopefully this build gets pushed on Wednesday :)

moeb1us, do you have smooth movement? without headshakes?

Geez,
I agree with Moeb1us, but I'm getting the twitches like Buuky. Good work.

sitniknikita added a comment.EditedJul 1 2017, 4:06 PM

+1 .... disable trueview and now it's almost without headshakes ... but i got it from time to time...

Trackir seems to work at first, but its super slow and unusable to the point where it makes my eyes hurt, and i cant change any of my analog binds because of xinput being broken. also, keybindings in general seem to be totally broken as well.

yes TIR is not active in "control" menu .. there are no any sign of TIR ...

with old UI players can choose and activate TIR in "controls" menu ... it was very useful btw ... most of games can't catch TIR if game already started ...

moeb1us, do you have smooth movement? without headshakes?

Yes the movement is like it should. No twitches or forced movements or similar. And trueview is activated in my software. Latest version.

hmmm... strange... with trueview i had twitches ... thanks for the reply...

buuky added a comment.Jul 3 2017, 12:43 AM

I have those twitches every 3 seconds. It moves the camera very quickly to the centered view and then back to where I was looking. Deactivating Trueview as well as upgrading TrackIR software from 5.4.1 to 5.4.2 didn't help.

I noticed it's somehow tied to client fps for me. When I set all the video settings to low I don't have it at all. When I switch back to my usual settings (where I sometimes dip below 30 fps) it comes back.

For me it seems the current implementation looses track of the head position in low fps situations and then it starts twitching.

buuky: and this behaviour is only occuring in ArmA/DayZ?

buuky added a comment.Jul 3 2017, 11:24 PM

buuky: and this behaviour is only occuring in ArmA/DayZ?

It's actually exclusively happening in DayZ for me and was introduced with either the 0.59 or 0.60 release I am not entirely sure. It was that update where the synchronisation between client side player movement and the server was optimised and the first experimental patches had jittery movement while sprinting.

It's not occurring when I play Arma3, Dirt Rally or Elite Dangerous so I wouldn't blame the TrackIR hardware or my lighting conditions in the room I play in.

It's not unplayable though - a tad annoying but it won't keep me from hiking the woods.

I am also not getting the option to tick the XInput in the controller section of the configuration menu.

Everything else is set up properly, i deleted the proper cfg files and all that jazz.

Honestly i'm just going to toss that Track IR in the trashbin.

may be it's impossible already... but may be Devs can bring back TIR support from 0.59 and older versions?

trackir worked fine for me in .61. hoping for a fix soon.

Geez added a comment.Aug 28 2017, 10:25 AM

Hello Everyone.
Are you still experiencing some issues with TrackIR in the current 0.62 version?
Regards,
Geez

TiR is working ... but i still have "head shakes" ... in 32 or 64 with disable trueview and without.... same result ...

Geez added a comment.Aug 28 2017, 10:42 AM

TiR is working ... but i still have "head shakes" ... in 32 or 64 with disable trueview and without.... same result ...

Thank you sitniknikita.
Can you try to make a video of the issue for us and describe here in few steps under which circumstances do you experience those shakes?
Regards,
Geez

i'll try but not sure in my system ... i think it will be not smoot video ... but i'll try ... asap ...

Is the left green light on your TrackIR camera blinking at all when this is happening, signifying a loss of tracking? I get something similar when I look down and to the left, where the camera struggles to see all the LED lights on my trackclip pro once I reach a certain angle in that direction with where I'm sitting and where I have to put the camera.

green light yes ... no loosing tracking ...

and most interesting that when i start game and prepearing to start record ... i haven't any head shakes but few minutes later i record the vids ..

Geez added a comment.Aug 29 2017, 9:52 AM

Hello sitniknikita.
Are you also experiencing this behaviour in other games?
Regards,
Geez

nope ... and in DayZ SA was everyting ok till 0.60-0.61 ...

and that happend not every time ... more or less ... try to make some more video

buuky added a comment.Nov 23 2017, 8:54 PM

Hello Everyone.
Are you still experiencing some issues with TrackIR in the current 0.62 version?
Regards,
Geez

Hey Geez,

I have upgraded the graphics card in my laptop from a GTX680m to GTX1060 and the twitches are gone; maybe there is a correlation with client fps since those have significantly improved with the new hardware?

Is there an optimization that has been implemented that reduces the temporal resolution for the head tracking input? Maybe 0.62 updates/reports the head position less frequent to the game compared to the previous versions?

Best regards

buuky

Geez added a comment.Nov 24 2017, 4:28 PM

Hello buuky.

I have upgraded the graphics card in my laptop from a GTX680m to GTX1060 and the twitches are gone; maybe there is a correlation with client fps since those have significantly improved with the new hardware?

It is possible, however we cannot confirm this at the moment.

Is there an optimization that has been implemented that reduces the temporal resolution for the head tracking input? Maybe 0.62 updates/reports the head position less frequent to the game compared to the previous versions?

There have been no updates which could affect the TrackIR functionality.

Regards,
Geez

I want to add that I experience twitches of the camera with TrackIR now as well. Maybe it was there all the time in .62, maybe something changed, maybe my awareness of it rose I don't know.

It seems to follow no pattern or intervall that I can recognize though. It feels like a glitch in the Matrix or Tourette syndrom like, very short in time, maybe 100 ms or so, random quick movement, then back to normal.

Weird issue. I will see if I can maybe record it with shadowplay.

palmic added a subscriber: palmic.Dec 7 2017, 10:19 PM

Same issue, please fix it asap, this is play, or not to play for me.

Hi Geez, thanks to you and the devs for fixing TrackIR. Its a great addition to the Dayz experience. To bad now I just went to try it again I find my trackclip broken after 2 days of playing. None the less I'll order a new one. For the time being I noticed that I keep getting disorientated when it comes to the arms (of character) coordination compared to where I'm looking. Meaning that every time I raise my weapon it turns out to be pointing not where I expect it. I think this is because we use the circle cross hair as main aiming point but because of using the trackir it is detached from the character direction. My suggestion to resolve this is to have another crosshair that keeps visualizing where your character is pointed; i.e where you would point your weapon when you raise it. Do you think this would be possible? I think it would make playing dayz using some sort of head tracker/VR device more intuitive and pleasant. Regards Deacon!

Geez added a comment.Jan 17 2018, 10:58 AM

Hello deacon_dr_slick2 and thank you for your feedback.
I have forwarded your suggestion to the designer team and it will be considered when the adjustments to the crosshair are made for the future versions.
Regards,
Geez

Hi Geez, is this fixed in new version or not?

Geez added a comment.Feb 21 2018, 3:12 PM

Hello palmic.
The TrackIR support is currently not a high priority for the 0.63 version, however, we are going to look into any issues that may appear on the 0.63 version and see if it is possible to fix on our side for the future versions.
Regards,
Geez

hello guys and Geez,
I have noticed something in my playing that may or may not close a little closer on the issue. I now play my Trackir with a deadzone in the middle. That is because I have noticed the flicking almost disappears when both my view and trackir view are in the middle. If I look up, down, left or right it starts flicking more the further I am from the middle. Hopefully some of you smart people can start connecting the dots. It still is annoying but a little less so.

Thanks for listening.

Ron

Hey Geez, would you care to share an update on this issue? It's been almost five months now...

Geez added a comment.Jul 13 2018, 1:08 PM

Hello moeb1us.
Unfortunately, there are no updates on the issue so far. As I have mentioned in the previous post, TrackIR support is not a priority for the 0.63 version and it is going to be possibly addressed in the later stages of development.
Regards,
Geez

Hi Geez,

Are there plans to support TrackIR with .63 and beyond or is it just a "nice-to-have" and may not be supported when 1.0 drops? I've been wondering how it might work with the player controller.

Hey Raig,
coming from literally all other BI games I simply can't stand the thought that they will ditch TrackIR tbh.

But our community is so small :(

Yeah. I've been thinking about the new player controller and how the head leads the body. If they do implement support for TrackIR I'll be surprised. It seems odd given other studios seem to be moving towards enabling these 6dof tools in light of VR development.

Ever since .63 has dropped, I barely play DayZ because of the lack or support of TrackIR. I've been playing quite a bit of A3 but if their future titles don't support 6dof I know I won't enjoy them. For me, BIs greatest assets were authenticity and immersion. Wait and see I guess.

Hello Geez, any update on this matter?

sitniknikita added a comment.EditedNov 13 2018, 11:39 PM

Guys. as far i understand in DayZ Beta (0.63) TrackIr is Totally removed?

Now, when I start up DayZ, the TrackIR's 'compatible game' LED (blue one on the bottom) comes on! I noticed this a few weeks ago, and I cant wait to be able to bind +look to it. Even though TrackIR has been disabled for so long I still find myself turning my head to look!

The latest experimental release 1.0150408 adds TrackIR support! Tested it last night for a few minutes and works perfectly so far. Good job devs!!!

Geez changed the task status from Need More Info to Assigned.Feb 5 2019, 4:03 PM

confirm ... on current experimental 1.0150408 TiR work almost like in old good times ... Thanks Gents!!

Fyi: Build 1.0150408: I have the problem that the vertical mouse aim gets locked maybe once per minute, I have to press the assigned TrackIR "center view" key to be able to aim up or down again. Also this issue: https://feedback.bistudio.com/T136781 (binocular view).

Checked how it works for me and I have to say that I have two issues with the current implementation of TrackIR.

First, I confirm that I have the same issue like buuky reported: vertical mouse movement of the torso locks up to the central plane repeatedly. I am unsure what produces this exactly, it seems pretty random. But it happens several times in a minute. I can fix it be using the 'center view' key from TrackIR software or via removing the weapon from my hands or equipping it when having it on the back.
This feels very very weird and makes it unplayable for me because it pops up randomly, possible while being in combat. It's jarring and offputting.
I am not sure how to mitigate that or if it is some kind of setting but I just re-used my TrackIR profile from earlier builds, so I guess it's supposed to just work?

Second, I think that if I zoom in with eye level zoom, the view gets 'dragged' or 'forcibly moved' slowly, like a slow, stuttery pan. Hard to describe.

Maybe I should make a video of those two issues?
buuky, would it be better to create two new manifest issues for this? Or will it work when we 'reuse' this topic/issue here? Geez, could you please give your 2 cents on this?
Thanks

Tilting at windmills? Let us know if this issue has been thrown on the trash heap.

I just logged back into dayz and experienced the same behavior that user moeb1us described.

Occasionally the pitch view controls get hung up somehow, this only happens when trackIR is active and there is a head tracking object to track. Playing without the head tracker but with the trackIR camera working and software running causes none of this behavior.

Looking sharply up/down with the trackIR seems to release the lock for me, but when it happens I can no longer aim/freelook up/down with the mouse either. Like moeb1us said, it can be extremely dangerous to your survival!