Page MenuHomeFeedback Tracker

moeb1us
User

Projects

User does not belong to any projects.

User Details

User Since
Feb 20 2014, 5:25 PM (526 w, 6 d)

Recent Activity

Nov 19 2020

moeb1us added a comment to T152626: Clarification on Restock Timer (and Possible Bug).

Geez, could you give a tiny update on this? It kind of messes with the whole economy / item flows by disrupting the even distribution of items over the map, instead it clusters them.

Nov 19 2020, 12:24 PM · DayZ

Oct 8 2020

moeb1us added a comment to T153978: [Livonia] Player spawn patterns.

Hey sanguine, do you think it would be an option to test out to reduce the available spawn points near and in Brena, and then see via heatmap what exactly happens? Will it still be weighed higher, only with less variance the spawn positions, or will it be less pronounced?

Oct 8 2020, 11:16 AM · DayZ

Feb 12 2019

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

Checked how it works for me and I have to say that I have two issues with the current implementation of TrackIR.

Feb 12 2019, 9:46 PM · DayZ

Sep 14 2018

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

Hey Raig,
coming from literally all other BI games I simply can't stand the thought that they will ditch TrackIR tbh.

Sep 14 2018, 8:06 PM · DayZ

Jul 12 2018

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

Hey Geez, would you care to share an update on this issue? It's been almost five months now...

Jul 12 2018, 8:38 PM · DayZ

Nov 26 2017

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

I want to add that I experience twitches of the camera with TrackIR now as well. Maybe it was there all the time in .62, maybe something changed, maybe my awareness of it rose I don't know.

Nov 26 2017, 12:05 PM · DayZ

Jul 21 2017

moeb1us added a comment to T126265: New Pinetrees or rather their branches appear to be bulletproof again.

addition: according to the log file, it may very well be the case that the player logged off there. So question Geez: is there some kind of immunity window when logging off?

Jul 21 2017, 10:29 PM · DayZ
moeb1us created T126265: New Pinetrees or rather their branches appear to be bulletproof again.
Jul 21 2017, 10:05 PM · DayZ

Jul 13 2017

moeb1us added a comment to T110599: spawning of items.

This is apparently still the case. Geez, could you try to find if this has a duplicate somewhere?

Jul 13 2017, 2:08 PM · DayZ

Jul 3 2017

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

buuky: and this behaviour is only occuring in ArmA/DayZ?

Jul 3 2017, 8:22 AM · DayZ

Jul 2 2017

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

moeb1us, do you have smooth movement? without headshakes?

Jul 2 2017, 8:02 PM · DayZ

Jul 1 2017

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

Geez I just hopped in for half an hour and tested TIR and I have to say I confirm and agree it's back to its usual performance pre .62

Jul 1 2017, 3:13 PM · DayZ

Jun 27 2017

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

What exactly did you do? I deleted all configs and player profiles, but still can't activate Xinput or see a TrackIR instance in Options, nor does it work ingame..

Jun 27 2017, 11:30 AM · DayZ

Jun 26 2017

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

For me it 'works' on both clients after deleting the cfg files (thanks Racket).

Jun 26 2017, 11:22 PM · DayZ

Jun 13 2017

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

I've used it since day one I played the SA, and I already struggled in the experimental, it is so hard to unlearn the movement of the head and to re-learn the looking around with the mouse :D

Jun 13 2017, 9:15 AM · DayZ

Jun 9 2017

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

So, .62 got pushed to stable. I am out of the country and can't play. Since this issue is ack and schedued does that mean it is still present on the current stable?

Jun 9 2017, 9:27 PM · DayZ

May 26 2017

moeb1us added a comment to T124990: TrackIR not currently working in 0.62.

I have the same issue with my TrackIR, latest Game List and Software Version

May 26 2017, 4:12 PM · DayZ

Mar 25 2017

moeb1us created T124031: Most likely couldn't be killed / Invincible / Godmode after falling unconcious.
Mar 25 2017, 1:58 PM · DayZ

Dec 13 2016

moeb1us added a comment to T121208: EXP Wolves.

Happened to my friend as well, he was in a container with wolfs aggroing on the outside.
Multiple reports on reddit on this as well.

Dec 13 2016, 10:43 AM · DayZ

Nov 26 2016

moeb1us added a comment to T121549: Loot on 0.61 experimental still broken [same items].

they changed the SKS spawning in the deer stands north of Bashnya, but now it's just quilted jackets spawning in them. multiple of them.

Nov 26 2016, 3:40 PM · DayZ

Nov 8 2016

moeb1us renamed T121078: Movement gets erratic and totally passive, server moves player around | .61 exp from Movement gets erratic and totally passive, server moves player around to Movement gets erratic and totally passive, server moves player around | .61 exp.
Nov 8 2016, 12:35 PM · DayZ
moeb1us created T121078: Movement gets erratic and totally passive, server moves player around | .61 exp.
Nov 8 2016, 12:32 PM · DayZ

Nov 6 2016

moeb1us renamed T120996: Gunshots sometimes still inaudible in .61 exp from Gunshots sometimes still inaudible in .61 to Gunshots sometimes still inaudible in .61 exp.
Nov 6 2016, 6:53 PM · DayZ
moeb1us renamed T120996: Gunshots sometimes still inaudible in .61 exp from Gunshots sometimes still inaudible to Gunshots sometimes still inaudible in .61.
Nov 6 2016, 6:53 PM · DayZ
moeb1us created T120996: Gunshots sometimes still inaudible in .61 exp.
Nov 6 2016, 6:53 PM · DayZ

May 11 2016

moeb1us added a comment to T115994: Clipping through a rock makes it possible to hide barrels etc.

I could do it in arma3 editor, but currently I am at work. Would it be possible you check the second video this guy made: https://www.youtube.com/watch?v=Fmd0tnypdXA

in it he describes how it can be found. It should be around 143/15 or so.

Please note: the glitching seems to be caused by the model or by the specific texture. What I mean by that, a guy in my group said there are multiple rocks in the north of Svetlo which got copy/pasted and are enterable as well. Please check those as well. Or maybe they are fixed all in one swoop when the rock model gets fixed idk.

Please write if the linked video is not enough!

May 11 2016, 2:15 PM · DayZ
moeb1us edited Steps To Reproduce on T115994: Clipping through a rock makes it possible to hide barrels etc.
May 11 2016, 2:15 PM · DayZ
moeb1us edited Steps To Reproduce on T115993: Entering and using of the inside space of a rock to build a base.
May 11 2016, 2:15 PM · DayZ
moeb1us added a comment to T115860: "Segway" animation 100% reproduction with 2 weapons.

why is this not acknowledged? I mean it obviously will be fixed with the new player controller but nonetheless

May 11 2016, 2:11 PM · DayZ
moeb1us added a comment to T115831: Rucksacks de spawning.

a crafted backpack only remains 30 minutes, the normal store bought ones last four hours

May 11 2016, 2:10 PM · DayZ
moeb1us added a comment to T114822: No zeroing number while scoped in.

is this dependent of the usage of the new UI by chance?

May 11 2016, 1:34 PM · DayZ
moeb1us edited Steps To Reproduce on T114399: Sway patterns of different movement directions cancel each other out independent of being out of breath.
May 11 2016, 7:29 AM · DayZ
moeb1us added a comment to T114274: hotbar.

short and decisive.

May 11 2016, 7:25 AM · DayZ
moeb1us added a comment to T114049: Item cleanup bugged: Dropped items inside a military building on Experimental hotfix test server dont despawn.

i can totally see how this strange bug could be possible given the way the devs work.

I have no idea how the way the item gets on the ground could possibly influence the way the cleanup/garbage collection handles it, but apparently they found one...

May 11 2016, 7:17 AM · DayZ
moeb1us added a comment to T113970: You can build camps in the debug plains..

Hicks said it doesn't work so that's the truth regardless of what is really happening!!!

And an answer here from geez or andi is like a game of chance. Some issues get reviewed, some not. Some earlier, some never.

I have no idea what factors are decisive, maybe upvotes, maybe just luck.

May 11 2016, 7:15 AM · DayZ
moeb1us added a comment to T113970: You can build camps in the debug plains..

great...now what? camp still there? and the server is on normal 12h restarts?

May 11 2016, 7:14 AM · DayZ
moeb1us added a comment to T113970: You can build camps in the debug plains..

UPDATE from Hicks: Camps in the debug plains disappear with the next server restart.

permalink: https://www.reddit.com/r/dayz/comments/3lx8p8/barrels/cvdb5k0

May 11 2016, 7:14 AM · DayZ
moeb1us added a comment to T113818: Weapons not respawning (private hives).

so the question is: how to raise awareness of this?

May 11 2016, 7:10 AM · DayZ
moeb1us edited Steps To Reproduce on T113815: The angle you can aim up and down while ADS is way too low (32°).
May 11 2016, 7:09 AM · DayZ
moeb1us added a comment to T113715: When close to lit fireplaces screen fades to complete black.

the effect is stupid and way too strong, i hope it changes with the new renderer (i am quite sure it will)

May 11 2016, 7:06 AM · DayZ
moeb1us added a comment to T113568: Hacker using carpet bomb effect.

why the heck is this even possible

May 11 2016, 7:01 AM · DayZ
moeb1us added a comment to T113310: Game crashes.

I would like to upload the folder that got generated by the -dologs but it says the file size is too big (7 mbyte)

edit: just read that it is possible to host on a cloud. will do that when back home

May 11 2016, 6:53 AM · DayZ
moeb1us edited Additional Information on T113310: Game crashes.
May 11 2016, 6:53 AM · DayZ
moeb1us added a comment to T112654: Hive broken?.

you really think the hive is down, probably through a DDoS attack, and they would need a feedback issue to tell them?

May 11 2016, 6:32 AM · DayZ
moeb1us added a comment to T112643: Suggestions: speed up right-mouse eye zoom.

While I am still grateful to have a noticeably improved eye level zoom in .58 it is on the other hand possible to optimize and improve even further.

I am with you on this one Gews, a small buffing of the zoom speed would be nice.

May 11 2016, 6:32 AM · DayZ
moeb1us added a comment to T112589: You can spam apple from tree.

duplicate: http://feedback.dayzgame.com/view.php?id=26211

May 11 2016, 6:30 AM · DayZ
moeb1us added a comment to T112542: The Apple Glitch.

see https://www.youtube.com/watch?v=EtbBYWkfGjI

May 11 2016, 6:28 AM · DayZ
moeb1us added a comment to T112235: Helmets can be repaired by punching.

apparently it still works in .59 and can be done with a rag in hand of the puncher as well

May 11 2016, 6:19 AM · DayZ
moeb1us added a comment to T112206: Anti-Dupe Algorithm - Suggestion w/ code.

Dude, that is all nice and such, but that stuff you posted is database 101. Unique identifiers have been implemented quite a while ago. And duping is logged in the background.

My suspicion is they leave it semi open for two reasons: they wait for a more robust loot economy system (because its mechanics could influence this as well) and to catch more/different methods of duping in the meantime.

And many dupe methods are resolutions of deadlocks with a bias to players favour: imagine the shitstorm when every discrepancy (currently there are many) leads to deleted weapons.

May 11 2016, 6:18 AM · DayZ
moeb1us added a comment to T112199: [CRITICAL] Firing a weapon sometimes gets only registered on the client side, making it look like the bullets do not work.

closely related to issue http://feedback.dayzgame.com/view.php?id=25709

May 11 2016, 6:17 AM · DayZ
moeb1us added a comment to T112178: Players are taking far too much damage..

Seems a duplicate of issue 0025709. Please upvote said issue additionally to push visibility. The original report is still on status new :(

May 11 2016, 6:17 AM · DayZ
moeb1us added a comment to T112177: [Stable .57] Loot can't be picked up (Network Bubble Bug?).

imho it is more related to server performance. The bug was in some build several months ago. I encounter it frequently.

my suspicion is that it is correlated to the desync and tracking of the player position. oftentimes you get stuck on the base geometry on the map, that is, the server thinks you are in place a and your screen shows place b.

Try to leave the house, and slowly reenter it, walking and taking 90° turns. sounds ridiculous, but this way the server has more time to calculate your path around the geometry.

should be fixed once they optimize the server performance again

May 11 2016, 6:17 AM · DayZ
moeb1us added a comment to T112163: Moving while eating/drinking.

will be possible with new player controller in development

May 11 2016, 6:16 AM · DayZ
moeb1us added a comment to T111774: Loot disappeared within a restart.

outch I just wanted to hop on...is this still ongoing?

May 11 2016, 6:03 AM · DayZ
moeb1us added a comment to T111771: Black hole inventory and vest stacking..

so you try to put the weapon in a full inventory. I would expect that the weapon drops on the ground. Or inside a clothing item in your inventory.

Please make sure you are not in a building while retesting it, because the item could drop through the floor or something. Also have no clothing item in your inventory.
Does it still vanish or does it drop?

May 11 2016, 6:03 AM · DayZ
moeb1us edited Steps To Reproduce on T111319: The character continues to move in a specific direction although button is not pressed anymore.
May 11 2016, 5:48 AM · DayZ
moeb1us set Category to category:environment on T111318: Deer stand between black lake and NEAF is placed inside a rock formation.
May 11 2016, 5:48 AM · DayZ
moeb1us added a comment to T111317: .57 EXP Nearly 4000 Hrs and getting fed up !!.

Yeah pants are too rare I agree. Looks like it is because there are still small lootsplosions happening. They are working on it according to the status report. Max items per building or so.

But there are definitely heli crashes and scopes. Look at deer stands.

edit: I had two trucks on exp .57 on one server. But i didn't appreciate their worth and drove them until they were empty. Should have hidden at least one.

Keep in mind the trucks are persistent, so most likely other players took them and stashed them away.

May 11 2016, 5:48 AM · DayZ
moeb1us edited Steps To Reproduce on T111221: Door sounds of vacation camp building are inverted in regard of open/close.
May 11 2016, 5:45 AM · DayZ
moeb1us added a comment to T111110: Crafting Items disappear.

confirmed for improvised backpack. found a piece of rope after two hours of searching, only to have the backpack disappear upon building -.-

May 11 2016, 5:42 AM · DayZ
moeb1us added a comment to T110635: Dayz Standalone project risk failure.

QQ

May 11 2016, 5:26 AM · DayZ
moeb1us added a comment to T110506: Server report: duping all the time.

why don't you kill them and spread the loot...well...tbh I don't know why I wrote this.

doing it would be pointless. we need a database wipe

May 11 2016, 5:22 AM · DayZ
moeb1us added a comment to T110504: The easy way to duplicate item by 2 persons.

it's already widespread, there will be no difference between public/private I fear.

May 11 2016, 5:22 AM · DayZ
moeb1us added a comment to T110497: Can walk through wall in HouseV_1I2.

Nice job Zachary!

May 11 2016, 5:21 AM · DayZ
moeb1us edited Steps To Reproduce on T110219: Suicide animation speeds up search for apples etc.
May 11 2016, 5:12 AM · DayZ
moeb1us added a comment to T110091: Scope when leaning.

Since this applies only to the 2D scopes like LRS and PSO, I'm pretty sure they will change this when they are remodelled into 3D ones like the PU

May 11 2016, 5:08 AM · DayZ
moeb1us added a comment to T110079: Loot is still broken, Food not spawning.

if you are talking about private hives, this is a known issue and they are hopefully working on it

May 11 2016, 5:07 AM · DayZ
moeb1us edited Steps To Reproduce on T110075: Wells (Water) and ponds (RiverWater) have a mismatch between stomach volume (totalVolume) and water content.
May 11 2016, 5:07 AM · DayZ
moeb1us added a comment to T110033: My characters in game jog and run slower than all the ones of my friends.

update: it appears I fixed the issue myself.

I changed the MTU from 1500 bytes to 1492 bytes so no packets get fragmented anymore. Bam, running speed on par with my pals.

May 11 2016, 5:06 AM · DayZ
moeb1us added a comment to T110033: My characters in game jog and run slower than all the ones of my friends.

In the video I mentioned this was tested as well. Aggathor ran a specific distance in different energized / hydrate states. No influence

May 11 2016, 5:06 AM · DayZ
moeb1us added a comment to T110033: My characters in game jog and run slower than all the ones of my friends.

@vatixerid: thanks for the input mate. I checked my packet loss, to your link I have outrageous 5% packet loss, but I am in Germany. Dunno if that is a factor.

When I ping the server/hive I play on, I can leave it running for twenty minutes or so and get no packet loss at all.

Strangest thing. Will test further stuff. Hopefully the new player controller changes things I guess?

May 11 2016, 5:06 AM · DayZ
moeb1us edited Steps To Reproduce on T110033: My characters in game jog and run slower than all the ones of my friends.
May 11 2016, 5:06 AM · DayZ
moeb1us added a comment to T110024: Ghillie suit or how to inspire people to kos.

once the distribution is back to area based, you can find your precious netting back again on the shores. just wait.

May 11 2016, 5:05 AM · DayZ
moeb1us added a comment to T109922: Server spawning way less loot than other servers no matter the amount of players..

n4ttl before shutting the servers down consider to collect a special donation round in order to save the server over this hickup.

just tried the server with persistence off, and it changed nothing.

Let's hope BI gets to fix this soon, the key question will be if the private hive owners have enough 'voice/power' to escalate this.

Maybe the admins of the big private hives could join their forces in this?

May 11 2016, 5:02 AM · DayZ
moeb1us added a comment to T109650: Zombies.

dude just use your brain. it is a simple AI you are up against.

notice that the zombies go into a stumble animation if you hit them. So use this. Hit them, wait for stumble, hit again, stumble rinse repeat.

Just time your hits better and skip the old circle strafe. Axes are still strong enough.

May 11 2016, 4:52 AM · DayZ
moeb1us edited Steps To Reproduce on T109645: Visibility of the aim brackets is really low.
May 11 2016, 4:52 AM · DayZ
moeb1us edited Steps To Reproduce on T109644: Eating and/or drinking makes you stand up.
May 11 2016, 4:52 AM · DayZ
moeb1us added a comment to T109626: Lack of food on coast.

how about you leave the coast and wander into this mysterious inland they were talking about recently?

May 11 2016, 4:52 AM · DayZ
moeb1us added a comment to T109607: Crafting Stoneknife often does not work.

afaik there is a chance to fail

May 11 2016, 4:51 AM · DayZ
moeb1us added a comment to T109592: 0.55 Version Sucks Ass Becouse Of Zombies. You Motherfuckers..

whiny bitches

May 11 2016, 4:50 AM · DayZ
moeb1us edited Steps To Reproduce on T109571: Avatar does the slow vault instead the jumping one and crouches afterwards.
May 11 2016, 4:50 AM · DayZ
moeb1us added a comment to T109562: Blaze Snap Loader no longer supports Blaze ammo.

typical example for the QA ^^

May 11 2016, 4:49 AM · DayZ
moeb1us added a comment to T109561: i am creating this as a means of venting my issue to you.
  1. it is beyond me why you put 60$ into the game, how many accounts are you talking please?
  1. get a computer that is at least not older than eight years or so and has an external graphics card
  1. if you say you have no money for that, get a job or stop smoking
  1. everyone else who is not out of his mind wants the game engine to stop living in 2007 and wants the devs to clear out everything directx7 in it. We want them to migrate to dx11 or hell even dx12.
  1. sorry but that is the truth. The scope of the game changed so much, they had to raise the requirements
May 11 2016, 4:49 AM · DayZ
moeb1us added a comment to T109552: Lack Of Loot & Zombies AI.

leave the coast and get inland, it's better there (I really like the difficulty). It's quite a struggle to get there now.

Big spawn towns are most likely pretty stripped, but there are always things left behind. If not, search apples.

May 11 2016, 4:49 AM · DayZ
moeb1us added a comment to T109496: Player name revealed when performing 'Check Pulse' action..

upvoted.

May 11 2016, 4:47 AM · DayZ
moeb1us edited Steps To Reproduce on T109397: Duping contents of protector case.
May 11 2016, 4:44 AM · DayZ
moeb1us added a comment to T109299: Terrible stuttering and VERY LOW fps after 35-45 minutes of gameplay, no crashing, possibly memory leak.

there is a known issue with 32bit systems, Eugen said they are at the edge of what is possible there because they have to maintain several redundant systems in the engine. They are in the middle of a transition phase for loot system, AI system, player controller etc.

can you play the experimental .55? also delete all launch parameters.

May 11 2016, 4:40 AM · DayZ
moeb1us added a comment to T109282: Two doors in one doorframe..

looks like several models on top of each other

May 11 2016, 4:40 AM · DayZ
moeb1us added a comment to T109150: Duplication Glitch.

please sort out this shit it kills the ingame economy

May 11 2016, 4:35 AM · DayZ
moeb1us added a comment to T108686: Duping by v3 truck.

geez, you reading this? is this included in the fixed methods in the next update?

May 11 2016, 4:19 AM · DayZ
moeb1us added a comment to T108646: How to dupe in 0.54.

the question is, does this work with self-prduced disconnects or kill-process as well? That would be pretty bad :/

May 11 2016, 4:18 AM · DayZ
moeb1us edited Steps To Reproduce on T108490: Dirt road has trees on it (several).
May 11 2016, 4:13 AM · DayZ
moeb1us added a comment to T108483: Memory and Dayz exe crash temporary solution for me..

will test this out and report back. I will also make a post on reddit and ask for feedback

May 11 2016, 4:12 AM · DayZ
moeb1us added a comment to T108240: [Primary Report] Windows Error Message.

hey geez, I have added my logs as well. getting similar error messages and CTDs every 20-30 minutes. Mine is the Dayz-logs.7z

May 11 2016, 4:04 AM · DayZ
moeb1us added a comment to T108186: Not all kills reported in admin logs.

I read on reddit that deaths that occurred after one was unconscious won't appear in the log, as well as kills by car aka running over

May 11 2016, 4:02 AM · DayZ
moeb1us added a comment to T108152: Guillie Items dosent render properly.

OP, please deliver!

May 11 2016, 4:00 AM · DayZ
moeb1us added a comment to T108152: Guillie Items dosent render properly.

There have to be other factors that influence this. I have a character in a ghillie since a couple weeks and I run in a group, never had issues. I had several hostile people run past me or standing next to me. Maybe potato with potato settings?

May 11 2016, 4:00 AM · DayZ
moeb1us added a comment to T108142: Auto gamma adjustment makes the game pitch black.

Greetings from a fellow oldschooler ;)

OT: Noticed it myself in .53, didn't check in .54

The way the game simulates the adaptation of the eyes is overdone excessively. But I suppose it is pointless to change this prior to the finishing of the allmighty renderer and/or rather the switch to a less old directX API

Upvoted nonetheless.

May 11 2016, 4:00 AM · DayZ
moeb1us edited Additional Information on T108072: Potato has a wrong stomach volume value.
May 11 2016, 3:58 AM · DayZ
moeb1us edited Steps To Reproduce on T108006: Duping of items.
May 11 2016, 3:55 AM · DayZ