When performing a 'Check Pulse' action on another player, their name is included in the action's return, for example, "PlayerName has no pulse and is warm to the touch", even if not explicitly known prior to the action.
This is counter-intuitive, since the other player's name is not apparent from his or her appearance in-world if you have not met them before. This mechanic is currently being gamed by players to find out the names of other players without asking, and is not immersive or realistic.
Please confirm if this is a UI/Multiplayer defect or a conscious design decision at this time.
Proposed fix: The 'Check Pulse' action (and other player-player interactions planned for the future) returns an impersonal 'He' or 'She', depending on the action target's gender, instead of a full player name.