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MrRamboRex
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User Since
Dec 16 2014, 6:26 PM (486 w, 6 d)

Recent Activity

May 11 2016

MrRamboRex set Category to category:ingameui on T110890: Items Not Showing up in Hot Bar.
May 11 2016, 5:35 AM · DayZ
MrRamboRex added a comment to T110520: Crosshair shaking..

The new cross-hair moves with the sway of your gun when you have your gun out.

May 11 2016, 5:22 AM · DayZ
MrRamboRex set Category to category:characters on T110087: Stuck Under Green House.
May 11 2016, 5:08 AM · DayZ
MrRamboRex added a comment to T110085: Amphibia S is extremely "loud" when fired without a bullet in the chamber.

Not just amphibia, it happens with all guns. there is already a report about it.

May 11 2016, 5:08 AM · DayZ
MrRamboRex added a comment to T110024: Ghillie suit or how to inspire people to kos.

This isnt even a valid report. You can find netting almost everywhere. All I see in this report is someone complaining that they cant find stuff.

May 11 2016, 5:05 AM · DayZ
MrRamboRex added a comment to T109884: Invisible objects on road near green mountain.

These invisible objects are everywhere. I always thought they were placed but never actually set to be shown.

May 11 2016, 5:00 AM · DayZ
MrRamboRex added a comment to T109762: Tents disappeared.

eugenharton
11 hours ago

Global Server Hotfix has been Released. Persistence Wipe on All Stable Servers

That means all tents were wiped too.

May 11 2016, 4:56 AM · DayZ
MrRamboRex added a comment to T109755: Mosin empty "click" is audible from far away..

Can confirm this on all guns not just mosin. My friend was in ATC while I was in fire station up at North West. I could hear the click of his empty gun all the way over there.

May 11 2016, 4:56 AM · DayZ
MrRamboRex set Category to category:items on T109668: Lost 100 round ammo box.
May 11 2016, 4:53 AM · DayZ
MrRamboRex added a comment to T109665: Loot respawning isn`t working items are getting extremly rare.

Dayz 0.55: Persistence & Loot Infos

As of the 0.55 Stable Branch update, persistence will no longer be an opt-in feature. Persistence is now moving into the active core features “zone”. Private shard operators can request a reset of this through their GSP only in the case of any abhorrent behavior.
What does this mean for you, the average survivor?

As item cleanup and respawn is actively being worked on in order to function on a more comprehensive level – you will see DayZ gameplay become potentially significantly more difficult for 0.55.

Item Cleanup / Respawn will be iterated upon in 0.56
Loot concentration will evolve across the map as players scavenge and pick areas clean
If the area you are in seems to be picked clean, you -must- adventure further inland
Again – the behaviors involving sharp declines in loot concentration will be iterated upon and resolved, but for 0.55 you will see the struggle to survive become much harsher.

May 11 2016, 4:53 AM · DayZ
MrRamboRex added a comment to T109645: Visibility of the aim brackets is really low.

The point of the new cross hair is so it blends in. You're not supposed to see it completely, only a little just so you can know its there.

May 11 2016, 4:52 AM · DayZ
MrRamboRex added a comment to T109603: Zombies are running too fast / teleport.

Its not just that the Zeds are hard to kill. Even if you wanted to face on face to face. The New AI auto target your back so you can spin around without it going behind you. I thought the point of experimental was to find this stuff out before it is released.

May 11 2016, 4:51 AM · DayZ
MrRamboRex added a comment to T109589: unable to deactive persistance.

If im correct with the new Central Eco all servers are permanent persistent.

Persistence Forced to ON (Central Economy is in!)

May 11 2016, 4:50 AM · DayZ
MrRamboRex added a comment to T109581: PERSISTENCE information not in all server details!.

If im correct with the new Central Eco all servers are permanent persistent.

Persistence Forced to ON (Central Economy is in!)

Also here is another report just like this - http://feedback.dayzgame.com/view.php?id=23259

May 11 2016, 4:50 AM · DayZ
MrRamboRex added a comment to T109498: 4 men 1 blue V3S.

Do you have any proof of this? Logs anything? The chance of a hacker already being on 55 is slim since whenever there is an update the hacked code they use is outdated. This guys was probably already behind you and you didn't know it.

May 11 2016, 4:47 AM · DayZ
MrRamboRex added a comment to T109496: Player name revealed when performing 'Check Pulse' action..

@Veyda if you cant tell a players name and ask what it is in game they may lie. The purpose of check pulse was to tell their pulse and their name. Without it you'll never know who you are talking to.

May 11 2016, 4:47 AM · DayZ
MrRamboRex added a comment to T109496: Player name revealed when performing 'Check Pulse' action..

The point of checking the pulse is to get the players name. You're making this sound like a feminist argument saying we need more "Neutral wording". Its a game. Suck it up and stop being so sensitive.

May 11 2016, 4:47 AM · DayZ
MrRamboRex added a comment to T109210: ATLAS Bipod.

attaching* Back on topic. You need the AK Handguard Rail to attach the bipod

May 11 2016, 4:37 AM · DayZ
MrRamboRex added a comment to T109207: V3S used to get inside buildings very easily.

When posting reports you should always post evidence of the issue. The Devs shouldn't have to ask you to post the video.

May 11 2016, 4:37 AM · DayZ
MrRamboRex added a comment to T109204: Animal stuck running in circles.

Known issues 0f 0.51:
Animals spin in one place.
Animals die randomly.
Animal navigation.
Animal animations are playing at a wrong resolution.
You can drive v3s while knocked out.
Only 1 person can get on back cargo of v3s.
Random desync.
Random client crashes.

The Devs already know this

May 11 2016, 4:37 AM · DayZ
MrRamboRex added a comment to T109192: [Primary Report] - Dissapearing Tents, Bagpacks, Fireplaces etc in 0.55.

"Currently this is a priority fix for us and we are working to get it fixed as soon as possible." If this is a priority fix then it should have been fixed yesterday.

May 11 2016, 4:37 AM · DayZ
MrRamboRex added a comment to T109076: V3S refills after server restart.

Not sure how this is an issue. Public servers they are supposed to restart with full tank. Private servers only on Wednesday they should refill

May 11 2016, 4:33 AM · DayZ
MrRamboRex set Category to category:glitchabuse on T108409: Can glitch into statues.
May 11 2016, 4:10 AM · DayZ
MrRamboRex added a comment to T107642: Cooking raw meat goes for pristine to ruined - never cooks.

I too can confirm this. Tried today with cans and meat. Ruined it all

May 11 2016, 3:43 AM · DayZ
MrRamboRex added a comment to T107540: Fireplace disappearing when "built" indoors.

Can Confirm for places like the church in svetlojarsk. Works fine in the church in elektrozavodsk

May 11 2016, 3:39 AM · DayZ
MrRamboRex added a comment to T107533: Character Inventory Reset as of 22:00 (GMT+0000) on 04 Feb 2015.

0.53 had a full character wipe on public hive servers

May 11 2016, 3:39 AM · DayZ
MrRamboRex set Category to category:server on T107518: Server admin kept kicking me off even tho its a public hive.
May 11 2016, 3:39 AM · DayZ
MrRamboRex added a comment to T106838: Clothes in clothes - please fix!.

I wouldn't say this is cheating. You're able to pick up cloths and store them in your bag, why not store them in your shirt since its fits. People just have learn to store items in the stored cloths.

May 11 2016, 3:16 AM · DayZ
MrRamboRex added a comment to T105274: Lose control of character. keeps moving won't stop moving seems to be worst with AI or other player character..

Sounds like its just a bad connection to the server on your end.

May 11 2016, 2:14 AM · DayZ

May 10 2016

MrRamboRex added a comment to T91592: Instant Death Glitch (Inside Buildings on 2nd or higher level).

Confirmed for 0.52 still. Was in ATC at NWAF, broke legs and then randomly died. No gun shots or anything

May 10 2016, 6:12 PM · DayZ