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RaigPrime
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User Since
Jul 24 2014, 10:02 PM (427 w, 5 d)

Recent Activity

Apr 20 2022

RaigPrime added a comment to T164166: Headtracking (TrackIR) is not functioning in 1.17 Experimental.

Likewise. For other titles, TrackIR works as expected for head tracking (Arma3, DCS, etc.). Both LEDs are green.

Apr 20 2022, 1:52 AM · DayZ

Nov 13 2021

RaigPrime added a comment to T124990: TrackIR not currently working in 0.62.

Tilting at windmills? Let us know if this issue has been thrown on the trash heap.

Nov 13 2021, 1:41 AM · DayZ
RaigPrime added a comment to T136979: Track IR Implementation is using mouse input.

Thanks for trying to keep this alive Nuggit.

Nov 13 2021, 1:38 AM · DayZ

Dec 18 2019

RaigPrime added a comment to T138782: TrackIR unplayable - NO freelook key assign.

Me as well. And it degrades over time. It's a shame because BI used to be forward thinking re: 6dof. In it's current state, it technically doesn't support TrackIR.

Dec 18 2019, 9:17 AM · DayZ

Nov 30 2019

RaigPrime added a comment to T139261: EXP 1.03 3812443: TrackIR/Freelook tactical helmet clipping.

Hey @oxfordonion, does TrackIR stutter for you or freeze? If it doesn't then I'll do troubleshooting on my end. But if it does I'll raise/bump a ticket. Thanks.

Nov 30 2019, 8:38 AM · DayZ

Sep 15 2018

RaigPrime added a comment to T124990: TrackIR not currently working in 0.62.

Yeah. I've been thinking about the new player controller and how the head leads the body. If they do implement support for TrackIR I'll be surprised. It seems odd given other studios seem to be moving towards enabling these 6dof tools in light of VR development.

Sep 15 2018, 4:41 AM · DayZ

Jul 24 2018

RaigPrime added a comment to T124990: TrackIR not currently working in 0.62.

Hi Geez,

Jul 24 2018, 8:10 AM · DayZ