Please define all class objects found in config.bin(cpp) in the scripted class as well.
EXAMPLE
CONFIG CLASS
class CfgVehicles { class House; class Land_Wreck_Volha_Police: House { basic config stuff here };
it should also be in scripted class in 4_World>Entities somewhere
class Land_Wreck_Volha_Police {} // this can be emtpy
This forces ALL modders to use
modded class
moving forward.
currently if there are multiple mods with the same defines in scripted class. there is no TRUE conformity and server owners suffer from having to choose one mod over another when there is a conflict.
Expansion is one of many examples that conflict with multiple mods in such a way.