Issue occurring following 1.05 update on multiple community servers (Dayz modders discord 'Generic' channel has discussions and further details).
Server fails to start producing a compile error with certain combinations of mods. Unable to isolate down to any specific mods as the cause. Servers with no mod list changes from 1.04 experience compile errors on launch. Removing one or two mods resolves issue.
It does not seem to be a specific mod causing issues, a mod removed to clear the compile error can be re-added successfully if another one is removed to 'make room' for it.
Mods known to contribute to the issue: Base building plus, Sneaky stashes, Op Base Items, Farming Plus, Base Fortifications, Munghards items, Zeroys fishing mod, Code Lock, RPRZ, Mass Many Items, Clouds Military Gear, The Ranch, Virus.
All of the mods work but when used in combination will cause the compile errors.
Two main types of error messages on server start up. Server start then aborts.
"Can't compile "World" script module!
scripts/1_Core/proto\enscript.c(320): Missing 'Count' is linked as member but declared as external/static"
and variations of:
"Can't compile "World" script module!
scripts/1_Core/param.c(121): Variable 'param1' in pseudo-class 'Param4<int,int,int,int> must be static/const"