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Zombie_Fodder
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User Since
Dec 1 2014, 8:55 PM (291 w, 6 d)

Recent Activity

Dec 13 2019

Zombie_Fodder updated subscribers of T147294: Offroad CoDriver Door (green) missing Textures.

@Geez seems to have been an issue with the BuildAnywhere Mod by @Cleetus
You can close this one!

Dec 13 2019, 12:37 PM · DayZ

Dec 12 2019

Zombie_Fodder added a comment to T147294: Offroad CoDriver Door (green) missing Textures.

I had the issue on 1.05 that the passenger side door of the 4x4 disappears after a restart. They still do. I've replaced the door with the rusty on the types.xml, which was a workaround.
I am running three modded servers. Same is happening at DayZ offline mode though. I will try to replicate it later without the Trader mod, which is the main one I am loading on Offline Mode

Dec 12 2019, 5:54 PM · DayZ

Dec 11 2019

Zombie_Fodder created T147294: Offroad CoDriver Door (green) missing Textures.
Dec 11 2019, 8:09 PM · DayZ

Oct 7 2019

Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

Strangely enough it got a bit worse after the last update. A lot of the spawned cars are on their sides after a restart.

Oct 7 2019, 4:57 PM · DayZ

Sep 10 2019

Zombie_Fodder added a comment to T144430: Community servers error on startup related to mod conflicts / limitations?.

Great Job @Dr_J0nes a d @saltybob for the troubleshooting! Since it only happened after the 1.05 update I'd assume some undocumented changes in scripting caused those conflicts. My servers run an extremely limited set of mods now. Player base shrunk a lot sadly.

Sep 10 2019, 9:57 PM · DayZ

Aug 29 2019

Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

The biggest issue here isn't the cars, it's how people park them. Imagine a car show, you know, the ones where they have cars on the big spinning platforms. When you park a vehicle in DayZ, you need to imagine it spinning in place. If it will contact anything in it's spinning, there's a good chance it will get "bumped" around due to collision. When a server restarts, active vehicles(Whole working vehicles) quite literally "fall from the sky" as they spawn back in. They occasionally turn a little bit also, hence the make sure it can spin without hitting anything rule. Also don't park vehicles on inclines. When the vehicles spawn in they can bounce downhill. On any server that hasn't disabled vehicle damage through a mod, if the vehicle is bounced around it can take damage, if it takes enough damage, the server will despawn it as destroyed. On every server where people have been told this and they've begun to conform to it, the number of vehicle parking issues has vastly reduced.

Aug 29 2019, 7:51 PM · DayZ
Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

@Zombie_Fodder Thanks for changing severity to major. Removing the vehicles from your server isn't problem solved though. It's problem avoided ;)

Aug 29 2019, 7:37 PM · DayZ
Zombie_Fodder changed Severity from severity:minor to severity:major on T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.
Aug 29 2019, 3:26 PM · DayZ
Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

@freerider3434 it still is in 1.05. I removed on both of my servers all vehicles. Problem solved for me.

Aug 29 2019, 3:25 PM · DayZ
Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

Really hoping a fix for this makes it to 1.05 before stable update.

Aug 29 2019, 3:11 AM · DayZ

Jul 5 2019

Zombie_Fodder added a comment to T141947: Tents glitch through floor.

it's not only tents, almost all vanilla items you have to place will glitch through the ground level. No matter what structure.
Can be replicated with all tents, spotlights and many more items

Jul 5 2019, 10:49 AM · DayZ

May 27 2019

Zombie_Fodder added a comment to T139503: Gates become invisible Walls after Server restart.

Thanks @Geez !

May 27 2019, 2:47 PM · DayZ

May 21 2019

Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

Thank you @Geez . Could you acknowledge this one as well? https://feedback.bistudio.com/T139503

May 21 2019, 2:58 PM · DayZ

May 20 2019

Zombie_Fodder created T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.
May 20 2019, 9:01 PM · DayZ
Zombie_Fodder added a comment to T139503: Gates become invisible Walls after Server restart.

Still assigned to: none

May 20 2019, 8:53 PM · DayZ

May 18 2019

Zombie_Fodder added a comment to T139471: Base gates impassable.

I tested it even on an exp server, same problem: https://feedback.bistudio.com/T139503

May 18 2019, 3:44 PM · DayZ
Zombie_Fodder added a comment to T139503: Gates become invisible Walls after Server restart.

Yeah, the problem is the restart @redjim8625

May 18 2019, 1:09 AM · DayZ
Zombie_Fodder added a comment to T139503: Gates become invisible Walls after Server restart.

Was able to replicate it on the exp servers as well!
Leaving the upper wall empty makes the gate usable
exp server
Here is the proof on a modded server:
modded server

May 18 2019, 12:55 AM · DayZ

May 17 2019

Zombie_Fodder created T139503: Gates become invisible Walls after Server restart.
May 17 2019, 10:57 PM · DayZ
Zombie_Fodder added a comment to T139471: Base gates impassable.

Can confirm same Issue since the update

May 17 2019, 2:01 AM · DayZ

Nov 20 2018

Zombie_Fodder added a comment to T133816: 0xC0000374 - STATUS_HEAP_CORRUPTION.

So, if I delete my documents/dayz folder on each start up I can join a server, but exit a server and rejoin it without closing the game results in the same crash

Nov 20 2018, 5:16 AM · DayZ

Nov 17 2018

Zombie_Fodder added a comment to T133618: Can't open can of tuna.

But now I can't even start the game. Weirdly enough when the game created a new character (not the one I created) I was able to open the can of tuna. Might have been a character bug

Nov 17 2018, 9:07 AM · DayZ
Zombie_Fodder added a comment to T133816: 0xC0000374 - STATUS_HEAP_CORRUPTION.

I have to specify, it is when the server is loading on the black screen, where the game crashes

Nov 17 2018, 9:06 AM · DayZ
Zombie_Fodder created T133816: 0xC0000374 - STATUS_HEAP_CORRUPTION.
Nov 17 2018, 2:24 AM · DayZ

Nov 12 2018

Zombie_Fodder added a comment to T133618: Can't open can of tuna.

I did

Nov 12 2018, 12:54 PM · DayZ

Nov 11 2018

Zombie_Fodder created T133618: Can't open can of tuna.
Nov 11 2018, 3:11 AM · DayZ

May 11 2016

Zombie_Fodder added a comment to T105851: Failed to Start Game (Missing Executable).

Hi Andy, already tried that. As long as I don't upgrade to 0.51 experimental it works just fine, when the download is finished, the error comes up again

May 11 2016, 2:37 AM · DayZ
Zombie_Fodder edited Additional Information on T105851: Failed to Start Game (Missing Executable).
May 11 2016, 2:37 AM · DayZ
Zombie_Fodder added a comment to T105840: floating loot in mid-air.

I've seen it multiple times. This occasion was at the Dubky Apartment complexes

May 11 2016, 2:37 AM · DayZ
Zombie_Fodder edited Steps To Reproduce on T105840: floating loot in mid-air.
May 11 2016, 2:37 AM · DayZ
Zombie_Fodder edited Steps To Reproduce on T105773: Loot can not taken from top of shelfs or closets 0.5 and 0.51.
May 11 2016, 2:34 AM · DayZ