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[Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation
Reviewed, UrgentPublic

Description

I want to build a Plate Carrier mod where you can swap out the Plate which will affect the damage reduction to the player.

Unfortunately, GlobalArmor of an attachment doesn't affect the damage done to the player so my Plates which attach to the Vest can't reduce damage to the player. Only items attached to the player itself can reduce damage to the player via GlobalArmor.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

iceblade122 renamed this task from [Feature Request] Add GlobalArmor of Attachments into the Hit Calculation to [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.

You have to make a second Plate Carrier which the first transforms to via a recipe.
Change the Stats for the second one accordingly. It is not a great workaround, but that has been used at least since 2019

The problem with the workaround is that you end up with a ridiculous amount of classes. For example, if I want to have 3 camo variants and 3 plate variants, I need 9 classes. If I want 10 skins and 4 plates, I need 40 classes. Sure it’s doable; but it’s a hacky way of doing it.

Geez changed the task status from New to Reviewed.Jan 23 2023, 10:16 AM