Cars keep randomly changing positions after a server crash or restart. If stored inside a base or building, they might end up on their roofs. I had one car go into the sea by itself.
- Operating System
- Windows 10 x64
- Operating System Version
- Windows 10 Pro
Park a car inside a building or an easily recognizable spot and check the position after a restart.
Seems to be a persistence issue
- Duplicates Merged Here
- T144036: Vehicles shift position on restart, leading to them becoming lost or destroyed.
T142739: ADA4x4 - After Serverrestart car was ruined - v1.04.152166
T142553: Flying Cars at Startup
T118682: Cars persistance broken; despawn after Serverrestart although they where nearly repaired
T137171: ADA 4x4 despawn when repaired
T141988: Car teleporting 200 feet
T141103: Persistence issue with cars
I'm seeing this also, I have a private server just to try out new features, and the car positions seem to be messed up. I had a couple spawns where the car was sitting on its roof upside down, and some where the car was sitting about half on a pile of debris or on another static car, and many of the parts were ruined (even though untouched by other players). And the cars I've got running there is no longer an option to turn on headlights. Also you cannot remove parts like battery, radiator, sparkplug, headlight bulbs properly, you have to walk around the car at random spots and hope that you get the option to remove the part, it does not seem to have anything to do with being in proximity of the part you're trying to remove.
Still happening. My squad has had three cars ruined by being tossed around at server restarts. One Ada even jumped over a concrete wall into a tree...
Seems fairly random when it happens, we've had the same three cars without issues for weeks since we lost that Ada, but yesterday our Olga decided to jump 10 meters and have two wheels ruined :(
Would server logs be helpful?
I was expecting the update to hit today. I removed cars from spawn on my Server for now. It takes too much time for admins to replace missing vehicles.
So walking it is until fixed.
@Geez Is a fix for this game feature breaking issue part of 1.05 or will it take more time?
The biggest issue here isn't the cars, it's how people park them. Imagine a car show, you know, the ones where they have cars on the big spinning platforms. When you park a vehicle in DayZ, you need to imagine it spinning in place. If it will contact anything in it's spinning, there's a good chance it will get "bumped" around due to collision. When a server restarts, active vehicles(Whole working vehicles) quite literally "fall from the sky" as they spawn back in. They occasionally turn a little bit also, hence the make sure it can spin without hitting anything rule. Also don't park vehicles on inclines. When the vehicles spawn in they can bounce downhill. On any server that hasn't disabled vehicle damage through a mod, if the vehicle is bounced around it can take damage, if it takes enough damage, the server will despawn it as destroyed. On every server where people have been told this and they've begun to conform to it, the number of vehicle parking issues has vastly reduced.
I tested it myself for a long time. Even spawned cars by the loot economy land on their sides, or drift hundreds of meters away from the spawn point. The Issue is the persistence in general. Of course, parking a car inside a building exaggerates the issue since a wall is nearby, so even a few meters will flip the car.
People want to protect their hard earned vehicles. So there needs to be a fix.