- User Since
- Jan 24 2020, 1:30 PM (39 w, 4 d)
Sep 25 2020
As i thought. Thanks for the reply. The idea behind this ticket was to actually solve the issues that were put in with the logic in these events. We appreciate the change to clothing nonetheless. I will open a new ticket to keep track of the real issue. Solution is simple really and we can work together on it if needed.
has the logic in CanPutInCargo, CanReceiveItemIntoCargo and CanLoadItemIntoCargo for clothing been revised as well?
Mind sharing the solution?
Sep 18 2020
this is affecting clothes only. whether they can take items inside inventory (if in cargo it won't) and if the clothes can be put inside inventory of anything (if it has items inside then you can't put them in another inventory). simplez
exactly as lava76 said...
These checks are for clothing, not Container_Base. Nesting of containers is very different issue. Even so it shouldn't be so hardly enforced on us.
Sep 11 2020
@Geez I bring this to your attention as it's been now quite a while and nothing happened.
Jul 19 2020
@Jacob_Mango Even though it doesn't make sense why you couldn't, it just doesn't work to mod Clothing class.
Jun 17 2020
Jun 5 2020
May 23 2020
Feb 13 2020
found this const int MAX_CONCURENT_RECIPES = 20; in PluginRecipesManager which kinda explains the threshold but obv not the client crash
Feb 10 2020
Feb 6 2020
Jan 30 2020
thank you. i've seen the change in 1.07 experimental. should we make a new ticket for the suggestion of being able to add/remove slots through script?