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Pistol Holster hand animation customization
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Description

Currently the code for selecting the animation for when unholstering a pistol is a bit wonky. It shouldn't be checking for parent of parent, etc. I think it would be best if there is a config that can be pulled from the attachment.

Code to blame:
handanimated_guards.c in 3_Game, starting line 54

The problem we have at the moment is that we are doing chest animation when we have a pistol directly attached on a belt.
This can be fixed by either allowing the function to be modded or taking it from the config (best solution)

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Helkhiana created this task.Jun 8 2021, 9:01 AM