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Pistol Holster hand animation customization
Closed, ResolvedPublic

Description

Currently the code for selecting the animation for when unholstering a pistol is a bit wonky. It shouldn't be checking for parent of parent, etc. I think it would be best if there is a config that can be pulled from the attachment.

Code to blame:
handanimated_guards.c in 3_Game, starting line 54

The problem we have at the moment is that we are doing chest animation when we have a pistol directly attached on a belt.
This can be fixed by either allowing the function to be modded or taking it from the config (best solution)

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Helkhiana created this task.Jun 8 2021, 9:01 AM
Geez changed the task status from New to Assigned.Jun 8 2021, 2:02 PM
Geez closed this task as Resolved.Jun 29 2021, 4:52 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello Helkhiana.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez