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Sun, Mar 3

Helkhiana added a comment to T176449: PlantBase issues.


Adding to this issue as I discovered another weird behaviour.
I have a custom child of GardenBase (a greenhouse) and the "growthTimer" doesn't actually trigger the function CreatePlant
This seems to work on GardenPlot. I do not modify these functions or anything referenced in them.
I don't see why we need the timer there as we instantly create the plant when the order of planting is inversed.
If we plant seed, then water, we create instantly.
If we water first, then plant seed, we use timer.

Sun, Mar 3, 9:07 PM · DayZ

Jan 16 2024

Helkhiana added a comment to T177818: A request from all Modders.

Thank you for the reply. Even knowing it's an ongoing discussion is good info. Appreciate it.

Jan 16 2024, 4:03 PM · DayZ Modding, DayZ
Helkhiana updated subscribers of T177818: A request from all Modders.

The ticket has been in "Reviewed" for 2 weeks now but there hasn't been any updates in a text format as to what this status means. Just a friendly boop reminder. I'd be grateful for some info.

Jan 16 2024, 12:39 PM · DayZ Modding, DayZ

Dec 15 2023

Helkhiana added a comment to T177818: A request from all Modders.

I can imagine shitstorm to BI when someone modified some building, player will be glitched in new badly maked room and make report to this bugtracker and waste time of QA people here. For me will be sufficient when all models will have at least hidden selections to allow at least retexture.

Dec 15 2023, 11:26 PM · DayZ Modding, DayZ
Helkhiana added a comment to T177818: A request from all Modders.

A pack of samples for every item in each category would come handy or as @BadLuckBurt said low quality lods. I myself would rather prefer work on the Workbench and AIs, so we can add more diverse and special AI with different/special behaviours

btw dont call this a request from all modders when its just a group of people(dont want to start a drama or something just saying)

Dec 15 2023, 11:24 PM · DayZ Modding, DayZ

Dec 14 2023

Helkhiana added a comment to T177818: A request from all Modders.

My thought would be to leave the entire thing as it is now with the general public (vanilla models are binned, you can't republish vanilla models to the Steam Workshop). Then have a path for modders to be 'registered' and have a Modder Portal where they could get access to the unbinned vanilla models and the authority to modify/republish them on the Steam Workshop. This allows modders to continue to use purchased mods (from CGTrader and such) and still abide by the licensing agreement to protect the purchased model assets, yet expand on the models contained with vanilla DayZ.

Dec 14 2023, 8:39 PM · DayZ Modding, DayZ
Helkhiana added a comment to T177818: A request from all Modders.

I think that is not possible due intelectual property and licenses. Lot of modders already debinarize models for learning purposes. In my opinion its not needed take care about this ticket. There are already lot of assets from arma2 which can be modified and imported into dayz. More important in my opinion is documentation of engine, exposing more useful methods in API and fixing bugs not only game but workbech (crashbench) as well.

Dec 14 2023, 8:32 PM · DayZ Modding, DayZ

Dec 12 2023

Helkhiana added a comment to T177818: A request from all Modders.

💥 Join the revolution! Time to change and make DayZ even better! 💥

Dec 12 2023, 6:35 PM · DayZ Modding, DayZ
Helkhiana added a comment to T177818: A request from all Modders.

1 thing I would really love to see from this is modders having the ability to change vanilla buildings. I think there is a lot of potential in DayZ to change building interiors and create a bunch of new verities from that. I understand that it's a lot of work from the devs but giving that opportunity to the players would be really sick

Dec 12 2023, 6:34 PM · DayZ Modding, DayZ
Helkhiana created T177818: A request from all Modders.
Dec 12 2023, 2:37 AM · DayZ Modding, DayZ

Oct 22 2023

Helkhiana created T176449: PlantBase issues.
Oct 22 2023, 9:52 AM · DayZ

Sep 21 2021

Helkhiana added a comment to T150980: Add a callback function before engine applying any damage to alter how much damage is applied to an object.

i wish they would have posted here about it too :D just tested it and it seems to work well so far

Sep 21 2021, 10:52 AM · DayZ Modding, DayZ

Jul 22 2021

Helkhiana created T159815: Handling of casts, error in CalculateVisibilityForAI.
Jul 22 2021, 9:47 AM · DayZ Modding, DayZ

Jun 8 2021

Helkhiana created T158982: Pistol Holster hand animation customization.
Jun 8 2021, 9:02 AM · DayZ Modding, DayZ
Helkhiana created T158981: Pistol Holster hand animation customization.
Jun 8 2021, 9:02 AM · DayZ Modding, DayZ

May 5 2021

Helkhiana added a comment to T158020: Issues with Garden Plots actions for watering and fertilizing .

Hello. The relog did fix it. It allows me to water it again but it's only using a bit of water. There seems to be inconsistencies with the synchronization. I have seen more weird behaviour when watering and slots drying out.

May 5 2021, 11:13 AM · DayZ

Apr 23 2021

Helkhiana edited Steps To Reproduce on T158020: Issues with Garden Plots actions for watering and fertilizing .
Apr 23 2021, 8:03 PM · DayZ
Helkhiana created T158020: Issues with Garden Plots actions for watering and fertilizing .
Apr 23 2021, 8:02 PM · DayZ

Apr 6 2021

Helkhiana created T157686: Remove prints from OnStoreLoad in PlantBase.
Apr 6 2021, 3:49 PM · DayZ

Jan 29 2021

Helkhiana added a comment to T154093: Logic to Clothing class -> CanPutInCargo, CanReceiveItemIntoCargo and CanLoadItemIntoCargo.

Back when 1.10 exp came out, I did extensive testing and I wasn't satisfied with the testing results of using modded the way you did. It's been a while and I can't remember which scenario failed. The devs have now implemented a new way to override in 1.11 as posted in patch-notes for this ticket specifically. I know of it already :)

Jan 29 2021, 6:00 PM · DayZ Modding, DayZ

Jan 5 2021

Helkhiana added a comment to T154093: Logic to Clothing class -> CanPutInCargo, CanReceiveItemIntoCargo and CanLoadItemIntoCargo.

The mod now has close to 200k subscribers. This should emphasize the importance of fixing this issue which has been around for way too long. With 1.10 update it was made actually again worse because I cannot override just a couple scripts, I have to override the whole ItemBase folder. This means any updates from DayZ in that folder I must update mine as well...
https://steamcommunity.com/sharedfiles/filedetails/?id=2225837273

Jan 5 2021, 9:25 PM · DayZ Modding, DayZ

Sep 25 2020

Helkhiana created T154093: Logic to Clothing class -> CanPutInCargo, CanReceiveItemIntoCargo and CanLoadItemIntoCargo.
Sep 25 2020, 7:35 PM · DayZ Modding, DayZ
Helkhiana added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

As i thought. Thanks for the reply. The idea behind this ticket was to actually solve the issues that were put in with the logic in these events. We appreciate the change to clothing nonetheless. I will open a new ticket to keep track of the real issue. Solution is simple really and we can work together on it if needed.

Sep 25 2020, 7:13 PM · DayZ Modding, DayZ
Helkhiana added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

has the logic in CanPutInCargo, CanReceiveItemIntoCargo and CanLoadItemIntoCargo for clothing been revised as well?

Sep 25 2020, 12:41 PM · DayZ Modding, DayZ
Helkhiana added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

@Geez
Mind sharing the solution?

Sep 25 2020, 12:25 PM · DayZ Modding, DayZ

Sep 18 2020

Helkhiana added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

this is affecting clothes only. whether they can take items inside inventory (if in cargo it won't) and if the clothes can be put inside inventory of anything (if it has items inside then you can't put them in another inventory). simplez

Sep 18 2020, 4:26 PM · DayZ Modding, DayZ
Helkhiana added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

exactly as lava76 said...
These checks are for clothing, not Container_Base. Nesting of containers is very different issue. Even so it shouldn't be so hardly enforced on us.

Sep 18 2020, 2:35 AM · DayZ Modding, DayZ

Sep 11 2020

Helkhiana updated subscribers of T152125: Request: ClothingBase or Clothing to be moddable.

@Geez I bring this to your attention as it's been now quite a while and nothing happened.

Sep 11 2020, 4:36 AM · DayZ Modding, DayZ

Jul 19 2020

Helkhiana added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

@Jacob_Mango Even though it doesn't make sense why you couldn't, it just doesn't work to mod Clothing class.

Jul 19 2020, 5:52 PM · DayZ Modding, DayZ

Jun 17 2020

Helkhiana created T151912: 1.08 Direct Cooking Feedback.
Jun 17 2020, 5:24 PM · DayZ

Jun 5 2020

Helkhiana created T151499: 1.08 Experimental Bug: Consumables percentage.
Jun 5 2020, 10:36 PM · DayZ

May 23 2020

Helkhiana changed Severity from severity:block to severity:major on T151135: Animation Rotation source: time doesn't rotate geometry.
May 23 2020, 10:43 PM · DayZ Modding, DayZ
Helkhiana updated the task description for T151135: Animation Rotation source: time doesn't rotate geometry.
May 23 2020, 10:38 PM · DayZ Modding, DayZ
Helkhiana created T151135: Animation Rotation source: time doesn't rotate geometry.
May 23 2020, 10:38 PM · DayZ Modding, DayZ

Feb 13 2020

Helkhiana added a comment to T148909: Crafting Tooltip client crash.

found this const int MAX_CONCURENT_RECIPES = 20; in PluginRecipesManager which kinda explains the threshold but obv not the client crash

Feb 13 2020, 10:30 PM · DayZ Modding, DayZ

Feb 10 2020

Helkhiana edited Steps To Reproduce on T148909: Crafting Tooltip client crash.
Feb 10 2020, 11:01 AM · DayZ Modding, DayZ
Helkhiana updated the task description for T148909: Crafting Tooltip client crash.
Feb 10 2020, 8:59 AM · DayZ Modding, DayZ
Helkhiana created T148909: Crafting Tooltip client crash.
Feb 10 2020, 8:04 AM · DayZ Modding, DayZ

Feb 6 2020

Helkhiana created T148819: Ability to add/remove slots for an item through script.
Feb 6 2020, 6:46 PM · DayZ Modding, DayZ

Jan 30 2020

Helkhiana added a comment to T148506: InventorySlot string cannot be overriden into an array.

thank you. i've seen the change in 1.07 experimental. should we make a new ticket for the suggestion of being able to add/remove slots through script?

Jan 30 2020, 1:50 PM · DayZ Modding, DayZ

Jan 24 2020

Helkhiana created T148506: InventorySlot string cannot be overriden into an array.
Jan 24 2020, 1:42 PM · DayZ Modding, DayZ