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EntityAI::SetTakeable not properly working
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Description

I'm trying to spawn normal items like weapons as static objects and I already disabled persistency for these objects, but players can still pick them up when with item.SetTakeable(false);
They don't see the Take Action with F, but they can just drag it into their hands or inventory since these things are not checked. For me SetTakeable sounds like players cannot pickup the item at all

Details

Severity
Block
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General

Event Timeline

LBmaster created this task.Fri, Apr 25, 2:06 PM