Space for mod related issues
Details
Fri, Feb 26
Wed, Feb 24
Tue, Feb 23
Sat, Feb 20
Thu, Feb 18
The bug does not affect Timer.
I'm switching all my CallLaters to Timers until the bug will be fixed.
Wed, Feb 17
That can explain some weird bugs I encounter.
Mon, Feb 15
Sat, Feb 13
Do servers even stay up for that long??
Fri, Feb 12
Thu, Feb 11
Wed, Feb 10
Just do it already!!
Tue, Feb 9
Hello Venom79.
The Virtual Machine Errors that are related to the vanilla game are known by us and scheduled for a fix. The other errors are related to the mods running on your server and the mod creators will have to fix them on their end.
Regards,
Geez
Mon, Feb 8
Fri, Feb 5
Feb 1 2021
Jan 31 2021
Jan 30 2021
Jan 29 2021
Back when 1.10 exp came out, I did extensive testing and I wasn't satisfied with the testing results of using modded the way you did. It's been a while and I can't remember which scenario failed. The devs have now implemented a new way to override in 1.11 as posted in patch-notes for this ticket specifically. I know of it already :)
Jan 27 2021
Hello Asp3ct-Sigma.
Can you please try to describe in more detail what are you exactly trying to achieve? Possibly with step by step reproduction steps?
Regards,
Geez
Jan 26 2021
i fully support this suggestion!
Jan 25 2021
Jan 22 2021
Bit harshly said but I stand behind this. Some more optimization would be handy.