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1.25.157961 - Calling SetDirection on server does not synchronize with client
Closed, ResolvedPublic

Description

Prior to 1.25, I was able to force a player to point in a particular direction by calling SetDirection on the player from the server:

player.SetDirection(vector.Direction(player.GetPosition(), m_center));

Now with 1.25.157961, the player on the client does not change direction until the user moves the character, resulting in a jarring visual change.

I brought this up in the Enfusion Modders Discord server and was instructed by @Jacob_Mango to create a ticket for it:

Jacob_Mango — Today at 1:05 PM
Make a feedback tracker ticket for this please so it doesn't get lost

You are correct though, this is as a result of the changes in 1.25 to player positional synchronization. Before there were no checks in place to see if there was desync, it was always sending a flood of data. Now we have a check in place but it is only against the position of the player and not the orientation.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Call SetDirection on player from server
  2. Observe player client on client does not change direction
  3. Move player on client
  4. Observe player suddenly changing direction on client

Event Timeline

tjensen created this task.Apr 28 2024, 8:17 PM
Geez changed the task status from New to Awaiting internal Testing.Apr 29 2024, 1:44 PM
Geez changed the task status from Awaiting internal Testing to Confirmed Internally.May 9 2024, 10:58 AM
Geez closed this task as Resolved.Tue, Dec 17, 9:28 PM
Geez claimed this task.