It appears that ScriptReadWriteContext has some weird buffer limit. Appears to be ~1024b. Can we get this increased? Makes copying things rather difficult
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- General
Event Timeline
Comment Actions
This will be used to copy additional data from object to object. I have a serializeablebase class that exists in DF that gets used VERY constantly. Often data will exceed this limit, and being able to copy data from point to point is critical for something like trader (weapons alone is 10kb).
Additionally, this is used by CGame::StoreLoginData, which is where I found the issue, while serializing custom character data for the user.