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ScriptReadWriteContext has arbitrary buffer limit
Assigned, UrgentPublic

Description

It appears that ScriptReadWriteContext has some weird buffer limit. Appears to be ~1024b. Can we get this increased? Makes copying things rather difficult

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

This will be used to copy additional data from object to object. I have a serializeablebase class that exists in DF that gets used VERY constantly. Often data will exceed this limit, and being able to copy data from point to point is critical for something like trader (weapons alone is 10kb).

Additionally, this is used by CGame::StoreLoginData, which is where I found the issue, while serializing custom character data for the user.

lava76 added a subscriber: lava76.May 10 2024, 11:09 PM
Geez changed the task status from New to Assigned.May 13 2024, 12:29 PM