I creating dynamic objects at server starts in class constructor.
If i delete dynamic objects in class destructor, and server correctly shutdown, many objects not deletes from database and after next start placed on the map...
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7 x64
- Operating System Version
- Windows Server 2008 R2
- Category
- Scripting
Steps To Reproduce
Class MyClass
{
EntityAI myobject;
void MyClass()
{
myobject = EntitAI.Cast(GetGame().CreateObject("class name", position));
}
void ~MyClass()
{
myobject.Delete();
}
}