Messages in chat from player logged as admin not intercepted on the server side in DayZ Experemental
This is a very big problem.!!!
Its very need for testing servers with server mods only!!!!
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7 x64
- Operating System Version
- Windows Server 2008 R2 sp1
- Category
- General
Steps To Reproduce
override void OnEvent(EventType eventTypeId, Param params)
{
switch(eventTypeId) { case ChatMessageEventTypeID: { ChatMessageEventParams chat_params = ChatMessageEventParams.Cast(params); //No any messages from chat here //Only messages from server! ((((((((((( if (chat_debug) Print("::: init.c ::: OnEvent ::: ChatMessageEventTypeID: chat_params.param1 = " + chat_params.param1 + ", chat_params.param2 " + chat_params.param2 + ", chat_params.param3 " + chat_params.param3 + ", chat_params.param4 " + chat_params.param4); if (chat_params.param1 == 0 && chat_params.param2 != "" && chat_params.param3 != "") { AdminMod.OnAdminChatRequest(params); } break; } default: { super.OnEvent(eventTypeId, params); break; } break; }
}
Event Timeline
Comment Actions
Thank you for the report borizz.k.
We are going to look at what can be done.
Regards,
Geez
Comment Actions
Hello borizz.k
It appears that no messages are intercepted, not just the admin ones. We will look into the issue internally and will let you know once there is more information available.
Regards,
Geez
Comment Actions
Please fix it
GetGame().ChatPlayer("message") (global message to all players connected to server) not works too (((
Comment Actions
Hello borizz.k.
We have fixed the issue internally and it will be fixed on Steam in one of the future updates.
Regards,
Geez
Comment Actions
Good news...
May be can return color change of massages to players on server side?
I built mod for this, but native function much better...