Logging in after updating today (10 June), I found my character having nearly all it's stamina depleted. Through removing items one by one from the character, I found the problem was the Patrol Jacket the character was wearing. The description for the patrol jacket indicates an item weight of 2 kg, same as the character's MLock-91 with silencer and fully loaded mag. By dropping either the Patrol Jacket or the MLock-91, the stamina recovered slightly when I dropped only the MLock-91, but recovered by close to 2/3 full stamina when I dropped only the Patrol Jacket.
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Have Patrol Jacket equipped or in inventory.
My character is logged into the "DayZ Livonia US - NY 3602 (Experimental/Unstable)" server.
Related Objects
- Duplicates Merged Here
- T151816: DayZ Exp 1.08 BACKPACKS CHANGE STAMINA AFTER RELOG AND OF SERVER RESTARTS
T151798: Weight impact on stamina calculated wrong
T151772: Stamina and weight problem on the experimental 1.08153164
T151763: Sprint Inconsistencies
T151744: [1.08.153164] Weight system broken, random stutters and freezes, tons of game crashes...not release-worthy
T151665: 1.08 Experimental - Today's stamina/weight fix has reintroduced weight multiplier bug
T151661: 1.08 Experimental - stamina reduction for empty Hunting Backpack
T151646: Stamina 1.08
Event Timeline
A few patches back, there was a similar problem and she came back again. BIS, stop walking in a circle!
Further to this, I noticed a similar problem with weights of items being similar, but having drastic differences to the amount of stamina they reduce when added to ones inventory. For instance I was wearing a field jacket that weighed (with contents) "about 7kg", it reduced my stamina far more than an assault vest w/buttpack that weighed "about 13kg". Also, I noticed that an empty hunting backpack that weighed "about 1kg" drastically reduced my characters stamina (by well over a 3rd) when I put it on (I will create a separate task for this issue). Lastly, my character on Experimental is carrying approx. 35kg of stuff with only 5% stamina left, my character on 1.07 carrying approx. 36kg has about 50% of their stamina left.
Before the patch change on today (10 June), the patrol jacket weight/stamina loss was what usually see. The new version is when I noticed such a large loss of stamina.
It seems backpacks are effected as well. I switched from a big Field back pack to a smaller combat backpack and there was no difference in stamina.
Weight seems to be an issue now - my main character has zero stamina today after 60% yesterday. I also have a second account and on a new character am down to 20% stamina with just a backpack and a couple of items.
Yeah I’ve just logged in. Nothing on apart from combat backpack with 2 fat, 4 cooked fish and some small items and it removes approx 75% of stamina.
Hello everyone.
A fix for this issue is currently being worked on internally.
Regards,
Geez
Can confirm, from 50% stamina (carrying 3 guns) and I stopped to fill up my water supply. This added 1 canteen and 2 water bottles full of water (approx 1kg each) my stamina went to minimum. That’s heavy water!
The recursive weight calculation doesn't seem to work as intended. Fixable by modding:
modded class ItemBase { override void UpdateWeight( WeightUpdateType updateType = WeightUpdateType.FULL, float weightAdjustment = 0 ) { super.UpdateWeight( WeightUpdateType.FULL ); } } modded class PlayerBase { override void UpdateWeight( WeightUpdateType updateType = WeightUpdateType.FULL, float weightAdjustment = 0 ) { EntityAI attachment; int attcount = this.GetInventory().AttachmentCount(); for (int att = 0; att < attcount; att++) { attachment = GetInventory().GetAttachmentFromIndex(att); if( attachment ) { attachment.UpdateWeight( WeightUpdateType.FULL ); } } super.UpdateWeight( WeightUpdateType.FULL ); } }