On local machine animation will appear fine, on remote machine animation will appear as above
Description
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- Anims
client A observes client B getting into a mortar gun
Status | Assigned | Task | ||
---|---|---|---|---|
Resolved | Wulf | T124694 Mortar gunner animation desync | ||
Restricted Maniphest Task |
Event Timeline
From the discussion in feedback tracker channel this seems to happen due to lack of get in\get out animations.
Okay, here is the repro:
- Start attached mission with 2 players
- Have either player select action "Move in other player"
- Observe this player seeing wrong animation
Reminder that this is not just a mortar problem, lots of modded vehicles that use empty\basic GetInAction\GetOutAction animations and suffer from the same issue. Pictured, unit ends up exposed out of the tank and easily killed from small arms.
This is not a problem of moveInAny either, if you get into mortar while another client is frozen, they'll end up seeing you in such animation too.
Not sure if this can be considered resolved, it doesn't solve the issue where it matters the most.
The repro is identical, just change the vehicle and class in init.sqf. If you still want another ticket, I'll do it.