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Mortar gunner animation desync
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Description

https://steamuserimages-a.akamaihd.net/ugc/821189139036656796/CE3BA18B1E9BBDC02347E778E5EBDA1EDB6793F6/

On local machine animation will appear fine, on remote machine animation will appear as above

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Anims
Steps To Reproduce

client A observes client B getting into a mortar gun

Related Objects

StatusAssignedTask
FeedbackNone

Event Timeline

MDCCLXXVI created this task.May 4 2017, 9:06 AM

From the discussion in feedback tracker channel this seems to happen due to lack of get in\get out animations.

honger added a subscriber: honger.Jun 6 2023, 8:15 AM
SaMatra added a comment.EditedFeb 21 2024, 6:01 AM

Okay, here is the repro:

  1. Start attached mission with 2 players
  2. Have either player select action "Move in other player"
  3. Observe this player seeing wrong animation

Reminder that this is not just a mortar problem, lots of modded vehicles that use empty\basic GetInAction\GetOutAction animations and suffer from the same issue. Pictured, unit ends up exposed out of the tank and easily killed from small arms.

This is not a problem of moveInAny either, if you get into mortar while another client is frozen, they'll end up seeing you in such animation too.

looks like gunner animation is not synced immediately. Jip wil see correct animation

it also doesnt happen every time

BIS_fnc_KK set Ref Ticket to AIII-56264.Feb 23 2024, 5:30 PM

Revision: 151464

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Feb 23 2024, 8:38 PM
BIS_fnc_KK changed the task status from New to Feedback.

Version with RHS tank, still broken.

LouMontana closed subtask Restricted Maniphest Task as Resolved.Thu, Mar 21, 11:20 AM

Not sure if this can be considered resolved, it doesn't solve the issue where it matters the most.

This comment was removed by LouMontana.