For debug purposes. Make some way to show trigger area in preview/in-game, via an option, a command, or any other way.
Also, it's nice to make a way to colorize triggers, effective if there're a lot of triggers in an area.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- Eden Editor
Additional Information
Something like:
trigger showTriggerArea true; trigger setTriggerColor [0.7,0,0,1];
Event Timeline
Comment Actions
Didn't mention it but if it's possible to change visibility/color via Trigger's Attribute in Eden Editor, is also welcomed.
Comment Actions
Might make drawPolygon3D command, then you can do this (need to manually script the trigger stuff....) and much more?
Comment Actions
Yes, sounds great. I could also use that to visualize dynamic simulation areas etc. Drawing triggers is already possible anyway with some light scripting.
Comment Actions
Arma just spawns any of these
modelAreaRectangle="\a3\3DEN\Objects\rectangle.p3d"; modelAreaRectangleLimited="\a3\3DEN\Objects\rectangleLimited.p3d"; modelAreaEllipse="\a3\3DEN\Objects\ellipse.p3d"; modelAreaEllipseLimited="\a3\3DEN\Objects\ellipseLimited.p3d";
and sets scale/texture to match