Hello, I noticed that since the 1.2 update of the S.O.G DLC, a scenario that I created a few months ago no longer works properly.
To be precise, the helicopters I captured with BIS_fnc_UnitCapture no longer shoot rockets.
However, this problem seems to only occur on the UH-1 helicopters, as it still works on the AH-9 pawnee.
I have created a simple example mission and uploaded it (no mods and just the SOG DLC):
I also made a small video to demonstrate the problem.
In this video, the AH-9 fires missiles but the UH-1C does not:
https://www.youtube.com/watch?v=bwEhA5wmlgw
Here is the Code I used:
- for capturing the Data:
rec = [vehicle player,200,20,true] spawn BIS_fnc_UnitCapture;
- for the UH-1C flightpath (H1flightpath.sqf) :
_movementdata = [[0,[1331.95,3293.66,73.3128],[-0.989004,0.0451461,-0.140831],[-0.140656,0.00704925,0.990034],[-1.30963,0.0658325,-0.0288855]],.....]; _firingdata = [[2.616,"vn_rocket_ffar_275in_launcher_m229"],[3.107,"vn_rocket_ffar_275in_launcher_m229"],......]; [H1, _firingdata, true] spawn BIS_fnc_UnitPlayFiring; _sequence = [H1, _movementdata] spawn BIS_fnc_UnitPlay; waitUntil {scriptDone _sequence}; hint "Playback 1 finished";
- for the AH-9 flightpath (H2flightpath.sqf) :
_movementdata = [[0,[1337.54,3255.75,66.2256],[-0.980305,0.155578,-0.121648],[-0.119848,0.0209321,0.992571],[-4.7839,0.813286,-0.0131848]],....]; _firingdata = [[4.826,"missiles_DAR"],[4.832,"missiles_DAR"],....]; [H2, _firingdata, true] spawn BIS_fnc_UnitPlayFiring; _sequence = [H2, _movementdata] spawn BIS_fnc_UnitPlay; waitUntil {scriptDone _sequence}; hint "Playback 2 finished";
I have already checked my game files but nothing was found.
Thank you in advance.