Ability to check if an object had disableCollisionWith executed.
Ex:
player disableCollisionWith cursorObject
player isCollisionDisabled cursorObject -> would return true
Ability to check if an object had disableCollisionWith executed.
Ex:
player disableCollisionWith cursorObject
player isCollisionDisabled cursorObject -> would return true
We also need a disableCollisionWith "ALL" command. For example those complex rock collisions could be disabled for rocks on roofs of caves etc that players are never able to reach anyway and are for cosmetic purposes only.