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Fuel usage coefficient
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Description

I'd like to request a way to affect engine fuel usage with a scripting command. It is sort of possible right now but requires per frame handling as well as accounting for HitFuel damage, figuring out the formula, multiplying by time delta, etc., a lot of headache, borderline impossible for novice scripters yet very useful as a gameplay tool.

This coefficient should only affect usual engine fuel usage without taking leaking into account.

Suggested syntax:
ENTITY setFuelUsageCoef NUMBER;
NUMBER = getFuelUsageCoef ENTITY;

Network sync: No sync needed for simplicity of implementation, I'd leave it fully local.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting

Event Timeline

SaMatra created this task.Thu, May 4, 5:19 PM
_SLIN_ added a subscriber: _SLIN_.Thu, May 4, 7:10 PM
honger added a subscriber: honger.Thu, May 4, 8:22 PM
TRAGER added a subscriber: TRAGER.Fri, May 5, 12:49 AM