I'd like to request a way to affect engine fuel usage with a scripting command. It is sort of possible right now but requires per frame handling as well as accounting for HitFuel damage, figuring out the formula, multiplying by time delta, etc., a lot of headache, borderline impossible for novice scripters yet very useful as a gameplay tool.
This coefficient should only affect usual engine fuel usage without taking leaking into account.
ENTITY setFuelUsageCoef NUMBER;
NUMBER = getFuelUsageCoef ENTITY;
Network sync: No sync needed for simplicity of implementation, I'd leave it fully local.