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HandleDamage is broken
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Description

The damage override doesn't seem to work properly. You can try something like this on a helicopter:

vehicle player addEventHandler ["HandleDamage", {0}];

But:

  1. The vehicle still takes damage
  2. If you hit the ground the vehicle explodes multiple times

https://youtu.be/E9jmveP-MQU

According to user report, it sometimes works so it's hit or miss.

No mods

Details

Severity
Major
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 7
Category
Scripting

Event Timeline

Leopard20 renamed this task from Weird issue with HandleDamage event handler (maybe a bug?) to HandleDamage is broken in v2.02.Mar 10 2021, 2:39 AM
Leopard20 updated the task description. (Show Details)

Happens on Agents too.

What changed? Was the EH updated? It really needed an upgrade since it was quite "irregular" before, firing multiple times and often showing the incorrect hitpart etc.

Leopard20 updated the task description. (Show Details)Mar 10 2021, 2:49 AM
Leopard20 updated the task description. (Show Details)
BIS_fnc_KK renamed this task from HandleDamage is broken in v2.02 to HandleDamage is broken.Mar 10 2021, 12:22 PM
BIS_fnc_KK added a subscriber: BIS_fnc_KK.

there are probably duplicates if you search. do you have evidence that it was working as expected in 2.00? until then I edited the title