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Expansion for setMarkerType
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Description

I'd like to request an expansion to the setMarkerType (https://community.bistudio.com/wiki/setMarkerType) script command or otherwise a new script command so it is possible for mission makers to more easily customize their markers with a custom .png/.jpg/.paa file (with the correct size of course) located on their mission directory and/or some other Arma 3 location (.PBO) file like the one containing the Task Framework Icons ("\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\") etc. (https://community.bistudio.com/wiki/Arma_3:_Task_Framework).

For example:

"MarkerOne" setMarkerType "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\rifle_ca.paa"; // Expanding the current Script Command

OR

"MarkerOne" setMarkerTexture "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\rifle_ca.paa"; // Theoretical New Script Command

Would set this https://community.bistudio.com/wiki/File:bis_tasktype_rifle.png icon for the "MarkerOne" marker.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Operating System Version
March 2022
Category
Scripting
Additional Information

Reasoning:

  1. The current marker icons available to mission makers by default is very limited (https://community.bistudio.com/wikidata/images/f/f0/A3_MarkerTypes.png) and too military focused for them to be useful in all mission scenarios.
  1. The only way for mission makers to get custom markers is by making a mod but most mission makers don't want to go though all the work that making (and maintaining) a mod implies and how to distribute them to potential players.

For confirmation just search the steam workshop for "custom markers" mods and they are very limited in both their numbers and also their content.

Yet mission makers would love to be able to greatly improve the immersion and map readability of their missions by being able to have a simpler way to customize the look of the markers they use. Currently they aren't even able to access some very cool icons already contained in the Arma 3's data files.

Event Timeline

LSValmont edited Additional Information. (Show Details)Mar 18 2022, 11:12 PM
dedmen added a subscriber: dedmen.Mar 21 2022, 12:44 PM

marker types are not just a texture. They have other properties like shadow/color/size/name/icon.
And atleast one place in engine, and two mods I know expect it to actually be the name of a config class.

Keeping the type the same, but changing the texture is possible but would also need netcode adjustment and is overall pretty messy.

dedmen closed this task as Resolved.Mar 21 2022, 12:44 PM
dedmen claimed this task.

Perhaps a more convenient(?) solution would be to allow custom CfgMarkers definitions in description.ext? Then the engine would still get its config class, and missionmakers would be able to define whatever markers they like without using a mod.

Asmo added a subscriber: Asmo.Jul 12 2022, 2:22 PM