Due to the fact that soundHit=""; is not registered in the game for most surfaces, this makes various sounds of a grenade hitting a surface inoperative so siund will be "default" - concrate even if impact-surfase will wood
- CfgAmmo → Grenade:
- soundImpactSoft
- soundImpactHard
- soundImpactIron
- soundImpactWoodExt
- CfgSurfaces, e.g.:
- woodenFloor → no soundHit="wood"; no wood sound, replaced by concrete sound
- SurfMetal → no soundHit="metal"; no metal sound, replaced by concrete sound
- etc.
CfgSurfaces should be supplemented with soundHit parameters https://community.bistudio.com/wiki/Arma_3:_CfgSurfaces_Config_Reference#soundHit
The issue solution was found by leopard20 see Discord https://discord.com/channels/105462288051380224/108187245529268224/1190729857877946408