Page MenuHomeFeedback Tracker

Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes
New, NormalPublic

Description

Due to the fact that soundHit=""; is not registered in the game for most surfaces, this makes various sounds of a grenade hitting a surface inoperative so siund will be "default" - concrate even if impact-surfase will wood

  • CfgAmmo → Grenade:
  • soundImpactSoft
  • soundImpactHard
  • soundImpactIron
  • soundImpactWoodExt
  • CfgSurfaces, e.g.:
  • woodenFloor → no soundHit="wood"; no wood sound, replaced by concrete sound
  • SurfMetal → no soundHit="metal"; no metal sound, replaced by concrete sound
  • etc.

CfgSurfaces should be supplemented with soundHit parameters https://community.bistudio.com/wiki/Arma_3:_CfgSurfaces_Config_Reference#soundHit
The issue solution was found by leopard20 see Discord https://discord.com/channels/105462288051380224/108187245529268224/1190729857877946408

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
23H2
Category
Config
Additional Information

Event Timeline

TRAGER created this task.Jun 9 2022, 10:18 AM
TRAGER edited Steps To Reproduce. (Show Details)Jun 9 2022, 10:25 AM
TRAGER renamed this task from Hand Grenade Impact Sounds - not all triggers to Hand Grenade Impact Sounds - not all triggering.
TRAGER updated the task description. (Show Details)Jan 24 2023, 1:01 PM
TRAGER edited Steps To Reproduce. (Show Details)
TRAGER edited Additional Information. (Show Details)
TRAGER changed Operating System from Windows 10 x64 to Windows 11 x64.
TRAGER changed Operating System Version from win11 21H2 to 22H2.
This comment was removed by TRAGER.
TRAGER updated the task description. (Show Details)Jan 17 2024, 1:38 PM
TRAGER changed Severity from Trivial to Minor.
TRAGER renamed this task from Hand Grenade Impact Sounds - not all triggering to Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.Apr 26 2024, 11:11 AM
TRAGER updated the task description. (Show Details)
TRAGER changed Operating System Version from 22H2 to 23H2.
TRAGER changed Category from Sound to Config.

Fixed: Any surface impact for grenades was using the ground impact sound

Lastest dev branch update fixed impact sounds for walls and objects but not for surfaces where players can move
See this picture, this is full metal object, after rev. 151825 the green part of object will sucsess play metal impact sound, but red part still will use the ground impact sound

Please add for CfgSurfaces missed soundHit params so moveable surfaces impacts will work correctly
Or maybe can be done something in the engine so that CfgSurfaces takes the correct collision sound without the soundHit parameters, just like grenades do in current dev when they hit walls…

TRAGER added a comment.EditedJul 31 2024, 3:05 PM

I created a .cpp file with the example needed work to make the sounds of impacts the surface correct:

Please see pastebin https://pastebin.com/CQHYYp4G there are alreadu edited CfgSurfaces