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Incoming shell sound disappears if shoot far
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Description

For some reason, shells fired for more than ~1 km do not reproduce these fall(incoming) sounds

a3\weapons_f\config.cpp "cfgammo" >> "ShellBase"

		soundFakeFall0[]=
		{
			"a3\Sounds_F\weapons\falling_bomb\fall_01",
			3.1622777,
			1,
			1000
		};
		soundFakeFall1[]=
		{
			"a3\Sounds_F\weapons\falling_bomb\fall_02",
			3.1622777,
			1,
			1000
		};
		soundFakeFall2[]=
		{
			"a3\Sounds_F\weapons\falling_bomb\fall_03",
			3.1622777,
			1,
			1000
		};
		soundFakeFall3[]=
		{
			"a3\Sounds_F\weapons\falling_bomb\fall_04",
			3.1622777,
			1,
			1000
		};
		soundFakeFall[]=
		{
			"soundFakeFall0",
			0.25,
			"soundFakeFall1",
			0.25,
			"soundFakeFall2",
			0.25,
			"soundFakeFall3",
			0.25
		};

demonstration video1 and video2

repro mission

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
21H1
Category
Explosives
Steps To Reproduce
  1. open and start repro mission
  2. get in mortar
  3. open Artillery computer
  4. shoot 1 round at #1 marker, use camera fly there and listen - can hear incoming sound
  5. shoot 1 round at #2 marker, use camera fly there and listen - can't hear incoming sound

watch two videos where the Steps To Reproduce are performed

Event Timeline

TRAGER created this task.Jul 27 2021, 2:59 PM
TRAGER updated the task description. (Show Details)Jul 30 2021, 7:19 AM