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Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m
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Description

UPD: here is a more clearly video of a issue:

https://youtu.be/L8kt5Mt_Uxo

1st shot at a player from a mortar at a distance of 500 meters
2nd shot at a player from a mortar at a distance of 966 meters
3rd shot at a player from a mortar at a distance of 1000 meters

projectile incoming (fall) sound will be heard only on 1st and 2nd shots, more than ~1000 meters the soundFakeFall[]={}; won't work in any longer distance to fire

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
22H2
Category
Explosives
Steps To Reproduce
  1. download prepro mission
  2. launch and start in Eden or MP doesn't matter
  3. wait
  4. 1st explosion will be with incoming sounds
  5. after few seconds 2nd explosion will be without incoming sounds

Event Timeline

TRAGER created this task.Jul 27 2021, 2:59 PM
TRAGER updated the task description. (Show Details)Jul 30 2021, 7:19 AM
This comment was removed by LouMontana.
TRAGER renamed this task from Incoming shell sound disappears if shoot far to Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.Jan 17 2024, 11:06 AM
TRAGER updated the task description. (Show Details)
TRAGER edited Steps To Reproduce. (Show Details)
TRAGER changed Operating System from Windows 10 x64 to Windows 11 x64.
TRAGER changed Operating System Version from 21H1 to 22H2.
TRAGER updated the task description. (Show Details)Jul 4 2024, 12:23 PM
BIS_fnc_KK set Ref Ticket to AIII-56467.Jul 4 2024, 4:51 PM

should be fixed in Revision: 151954

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Jul 4 2024, 4:54 PM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.
TRAGER added a comment.Aug 2 2024, 6:06 PM

Are there any situations coded to prevent these sounds from playing?
I noticed while playing KOTH that artillery shells will play these sounds not on every incoming
No repro found, so want to ask about restrictions, maybe sound source limits...

if shell is scripted maybe. The shell sound starts playing about 5 seconds before it hits the ground, the time is calculated via speed and distance, so if shell is scripted it might not play the effect