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Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m
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Description

take a look at that YT video, there are 2 mortars:

  • 1st mortar is firing player position 1 round in a distance to player 827 m, player will be able to hear incoming sound
  • 2st mortar is firing after 1st shot at player position 1 round in a distance to player1117 m, player will not be able to hear incoming sound just explosion

It doesn't matter what kind of projectile as long it has soundFakeFall[]={}; then all shots more than ~1000 m will be without incoming sounds
This is often can be reproed in large MP missions, e.g. King of the Hill, there a lot of artillery and missiong incoming sounds bad for experience

CfgAmmo → ShellBase → soundFakeFall

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
22H2
Category
Explosives
Steps To Reproduce
  1. download prepro mission
  2. launch and start in Eden or MP doesn't matter
  3. wait
  4. 1st explosion will be with incoming sounds
  5. after few seconds 2nd explosion will be without incoming sounds

Event Timeline

TRAGER created this task.Jul 27 2021, 2:59 PM
TRAGER updated the task description. (Show Details)Jul 30 2021, 7:19 AM
This comment was removed by LouMontana.
TRAGER renamed this task from Incoming shell sound disappears if shoot far to Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.Jan 17 2024, 11:06 AM
TRAGER updated the task description. (Show Details)
TRAGER edited Steps To Reproduce. (Show Details)
TRAGER changed Operating System from Windows 10 x64 to Windows 11 x64.
TRAGER changed Operating System Version from 21H1 to 22H2.