The 'delay' parameter seems to crash the game if used on sound set in the CfgVehicles class
In the vanilla this parameter is only used on classes in CfgEnvSounds and they work without causing problems, it would be great to be able to use the delay parameter for vehicles as well
Exception code: C0000005 ACCESS_VIOLATION at B33D5918
here is text version of mod to reproduce crush → https://pastebin.com/kJxnBYXS