Currently the parachute is completely silent when opening and landing, although the sound files are in the game data.
To implement a landing sound, just add the path to the sound to this configuration parameter: CfgVehicles → ParachuteBase → soundGetOut[]={};
vanilla | requested |
I don’t know the volume and audibility range of the parachutist’s landing, I chose 250 meters
However
the parachute configuration has soundGetIn[]={};, added there sound does not play when parachute opens; but if you add Event Handler "GetIn" then the sound will work successfully on para open - issue?
vanilla | won't work | works |
If solve the problem with not worked soundGetIn[]={}; sound then it will be possible to make the sound of parachutes much-much better!