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Grenade launcher ammo explode using Hand Grenade sounds instead of its own separate explosion sounds
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Description

Currently hand grenades and underbarrel grenade launchers (incl. static and mountend) configurations use the same sounds


But look at this, the config and game data already mention separate sounds for the grenade launcher explosions, they are not used in any.
If I'm right, then just was forgotten to change the sound set names in base class CfgAmmo → G_40mm_HE → SoundSetExplosion[]={};
It turns out that the configurations of these two types of weapons need to be make looks like (here is text version - https://pastebin.com/h1KAbNHW) :

After testing could not able hear any technical reasons why these sound sets were not used

Details

Severity
Minor
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Operating System Version
23H2
Category
Config

Event Timeline

TRAGER created this task.Fri, Nov 15, 6:13 PM
This comment was removed by LouMontana.
This comment was removed by LouMontana.