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!alive vehicles continues plays siren sound
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Description

If the siren is turned on the vehicle, then after destroy vehicle the sound will continue plays.

If "deleteVehicle" that vehicle then the sound will stop

I guess the problem is in BIS_fnc_setCustomSoundController, need to add check if the object is alive or something...

no mods, checked in SP, dev Arma 3

video↓

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
20H2
Category
Sound
Steps To Reproduce
  1. driver, get in e.g. I_E_Van_02_transport_MP_F
  2. use action menu to turn on the siren
  3. kill that Van (vehicle player setDamage 1)

Event Timeline

TRAGER created this task.Jun 23 2021, 3:03 PM

should be fixed next dev

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Nov 23 2021, 8:29 PM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.
TRAGER added a comment.EditedDec 4 2021, 8:16 AM

I confirm fix in 148579, but found something:

If you turn on the siren while in the driver's seat and then get out of the car, then after the player gets into this car again, there will be played two sirens

If change player's preson of view, then the '2 sirens' will be fixed
STEPS TO REPRODUCE

  1. get in veh
  2. enable siren
  3. move out
  4. get in veh again
  5. off the sirens
  6. after, move out

Not sure what the first video shows, but second issue is legit

TRAGER added a comment.Sat, Dec 3, 8:25 AM

The first video showed how the siren did not turn off on a vehicle that had simulation turned off (by DynSim) when it was damaged by 100%
now I suspect this is normal behavior for this kind of object

I have edited my comment above to just describe the still existing problem (arma 3 2.10)