The first part of Mk20 tails seems to disappear but appears in the middle, watch the YT video → https://youtu.be/TtWFKjtA6Ns
I was unable to reproduce this problem with Mk20 + other weapons (I tried it with SPAR and MX)
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 22H2
- Category
- Sound
Steps To Reproduce
- download repro mission
- launch in Eden, start this mission
- two AIs will start shooting every 3 sec
- listen, the tails from 2nd shot will be 'glitched'
Event Timeline
Comment Actions
All firearms echo sounds in the game have this parameter: soundShadersLimit=2;
But classes Mk20_Tail_SoundSet & Katiba_Tail_SoundSet have customCategory="limit2"; and when they firing at the same time the game cut sounds creating ugly glitches → https://www.youtube.com/watch?v=TtWFKjtA6Ns, customCategory param must not be there
All firearms echo sounds in the game have this parameter: soundShadersLimit=2;
But classes Mk20_Tail_SoundSet & Katiba_Tail_SoundSet have customCategory="limit2"; and when they firing at the same time the game cut sounds creating ugly glitches → https://www.youtube.com/watch?v=TtWFKjtA6Ns, customCategory param must not be there
soundShadersLimit | will play for player the 2 loudest sounds providing splendid sound immersion in good performance |
customCategory="limit2"; | will hard drop any 2nd sound sample, which is extremely strange, because in a firefight, as a rule, there are more than these two assault rifles :) |
No any other assault rifle have customCategory parameter, see references:
- TRG20_Tail_SoundSet
- SyndikatLMG_Tail_SoundSet
- AK74_tail_SoundSet
- CAR_95_Tail_SoundSet
- and others assault rifles…
After removeing customCategory param the glitches gone, seeYT video https://youtu.be/92JQMwXnIug