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Count of destroyed Terrain objects in MP are duped depending on the number of players on the dedicated server
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Description

When a terrain building destroyed by player via script, or a weapon (tank shot, demolition charge, RPG...) you can see that the statistics show that several of these objects were destroyed
This cannot be repoed with objects placed by Eden Editor or spawned any other way
Demonstrations video:

  1. https://youtu.be/xrt2se8akB4?si=8Hv_WrMfMaqCqrAj script destroying with 2 and 1 player on dedicated server
  2. https://www.youtube.com/watch?v=lz_t7AfwfUo destroying using weapon 1 player dedicated server
  3. https://www.youtube.com/watch?v=eMzcLe4nNgU destroying using weapon 2 players dedicated server

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
23H2
Category
Multiplayer
Steps To Reproduce

1

1 - Launch any MP mission on dedicated server
2 - Use this code, server execution

_player = allPlayers # 0;
_object = nearestBuilding getPosATL _player;
_object setDamage [1, false, _player, _player];

3 - open map click Statictics top left menu
4 - You can see that result was dublicated

2

Destroy some building object, e.g. solar transormatr on Stratis airfield using Light AT rifleman, if dedicates server + player = 2 kills; if 2 players then statistics will show 3 kills

3

Destroy some building object with tank main gum

Event Timeline

TRAGER created this task.Sep 14 2024, 11:21 AM
TRAGER renamed this task from Objects to Count of destroyed objects in MP are duped depending on the number of players on the dedicated server.Sep 14 2024, 11:24 AM
TRAGER renamed this task from Count of destroyed objects in MP are duped depending on the number of players on the dedicated server to Count of destroyed Terrain objects in MP are duped depending on the number of players on the dedicated server.Sep 14 2024, 11:30 AM
TRAGER updated the task description. (Show Details)

Probably related to gas stations blowing up several times too. Some MP mess is going on.

yod added a subscriber: yod.Sep 29 2024, 11:46 AM


For each online player, when you blow up a building, the number of destroyed ones increases by 1. For each of them, the "EntityKilled" mission event handler is triggered