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soundFakeFall can not work correctly with tank shells with current defined sound
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Description

The sound of incoming shells now works, for free-falling artillery shells, these sounds are splendid!
But tank shells also play these sounds, this is also splendid but the sound for a free-falling shell is too long and does not fit (the sound of a shell incoming will appear after hitting the target on ricocheting, or will be interrupted after hitting the target).

a3\sounds_f\weapons\explosion\cannon_fly

However, in the game files there is, in my opinion, an ideal sound sample↑↑↑↑
Perhaps it was planned to implement it for tank shells?

Indeed, after adding this sound for the soundFakeFall to three base classes of tank shells the whistle seems more suitable (all other tank shells inherit from these base classes)

Please watch this ↓↓↓↓video↓↓↓↓ to see why the vanilla freefall shell sound is not suitable for tank shells and the benefit of the unused tank shell sound from the game files

https://youtu.be/Ut7D8VQxTYo

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
24H2
Category
Config

Event Timeline

TRAGER created this task.Wed, May 7, 2:12 PM