I noticed that tail sounds with distanceFilter="weaponShotTailDistanceFreqAttenuationFilter"; always have frequencyRandomizer parameter in assault rifles' calibers (except cannons and heavy machine guns), but seems for vehicle turrets weapons this parameter was missing, because when shooting this weapons without frequencyRandomizer params I get weird sound glitches in tails
These are the classes from CfgSoundSets were problem was reproed:
see YT video the 1st footage shows you vanilla sound on shooting LMG65mmTurret_tail_SoundSet, the 2nd with mod added frequencyRandomizer=1; and seems issue was 'fixed?'→ https://youtu.be/MmxlrbP4ylM
- LMG65mmTurret_tail_SoundSet
- LMGCoax762mm_tail_SoundSet
- LMGMinigun65mm_tail_SoundSet
- M134Minigun_tail_SoundSet
I really don't know if missing this param causing glitches and what value it must have for Coaxsial weapons for vehicle…
Please investigate this issue