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HE shotShell projectiles create fake explosions each time they pass through foliage
Closed, ResolvedPublic

Description

When shooting HE shotShell projectiles through trees they create full scale explosions that do no damage. These explosions trigger HitPart on the shell, HitPart on vehicles nearby but no HandleDamage so explosions are mostly effects and semi-false event triggers.

Same doesn't happen with 40mm GMG shotShell grenades though, I couldn't figure out why exactly.

All in all, tank shells shouldn't explode 20 times during flight, even if its just effects.

Details

Severity
Minor
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Explosives
Steps To Reproduce
  1. Launch attached mission
  2. Wait until HE shot loads
  3. Fire through the trees and observe lots of explosions when shell passes through foliage
Additional Information

Event Timeline

SaMatra created this task.Oct 7 2023, 3:30 PM
h- added a subscriber: h-.Oct 7 2023, 4:52 PM
Leopard20 changed the task status from New to Need More Info.EditedOct 7 2023, 7:31 PM
Leopard20 added a subscriber: Leopard20.

Cannot reproduce. Do you mean the HitExplosion EHs? Also which branch are you testing on? It should be Dev
In fact it's the opposite for me. Sometimes HitExplosion doesn't trigger?

Cannot reproduce. Do you mean the HitExplosion EHs? Also which branch are you testing on? It should be Dev
In fact it's the opposite for me. Sometimes HitExplosion doesn't trigger?

Shot HitExplosion doesn't seem to trigger for tree hits like this at all, only shot HitPart does. If you'll place a quad under a tree it will also trigger entity HitPart but without any damage. Either way, EHs are not the issue, the issue is that tank shell explodes in (visually) full strength each time it passed through a bush or a tree. Its a latest dev build but this issue existed for years (tested in 1.10 recently, same picture there)

I see what you mean now. I thought you're talking about the EH.
You should've mentioned that in the issue description

I see what you mean now. I thought you're talking about the EH.
You should've mentioned that in the issue description

Sorry it wasn't clear. Lack of HitExplosion might be an issue too because shotShell kinda explodes. But I'd say its a bug and it shouldn't explode 20 times in the first place.

Leopard20 claimed this task.Oct 7 2023, 9:13 PM
Leopard20 changed the task status from Need More Info to Assigned.
Leopard20 set Ref Ticket to AIII-56017.
Leopard20 changed Severity from None to Minor.
Leopard20 changed the task status from Assigned to Feedback.Oct 10 2023, 6:30 PM

Revision: 151066

Wulf closed this task as Resolved.Mar 7 2024, 4:09 PM
Wulf added a subscriber: Wulf.

Confirmed as fixed in Dev build 151510.