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playSound3D doesn't work over network if path starts with leading slash
Closed, ResolvedPublic

Description

Looks like 2.10 fix of playSound3D to have it working for paths with leading slash only fixed it for executing client but not the others.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce
  1. Start any mission with 2 players and debug console
  2. Have one client execute:
onEachFrame {if(diag_frameno % 100 == 0) then {playSound3D ["A3\Dubbing_Radio_F\data\ENG\Male02ENG\RadioProtocolENG\Normal\005_Weapons\missiles.ogg", player]}}
  1. Switch to second client, the sound is playing
  2. Have one client execute:
onEachFrame {if(diag_frameno % 100 == 0) then {playSound3D ["\A3\Dubbing_Radio_F\data\ENG\Male02ENG\RadioProtocolENG\Normal\005_Weapons\missiles.ogg", player]}}
  1. Switch to second client, hear no sound

Event Timeline

SaMatra created this task.Nov 15 2023, 6:34 AM

Revision: 151157

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Nov 18 2023, 1:37 PM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.
dedmen set Ref Ticket to AIII-56118.Dec 7 2023, 6:19 PM
Wulf closed this task as Resolved.Jan 8 2024, 4:42 PM
Wulf claimed this task.
Wulf added a subscriber: Wulf.

Fixed in Dev build 151218.