Neither locally nor globally (no matter SP/MP) it seems the speed of sound does not apply to say3D
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 22H2
- Category
- Sound
Steps To Reproduce
- cursorObject on some object far away (~1 km)
- cursorObject say3D ["alarm",1800]
- no delay in sound play
- exec next and compare with playSound3D ["A3\Sounds_F\sfx\alarm.wss", cursorObject, false, getPosASL cursorObject, 1.1220185, 1, 1800, 0, false]
- the sound has a delay as should with playSound3D but not with say3D
Event Timeline
Comment Actions
Can be added this param to disable speed of sound for playSound3D?
createSoundSource too?