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say3D does not take into account the speed of sound
Closed, ResolvedPublic

Description

Neither locally nor globally (no matter SP/MP) it seems the speed of sound does not apply to say3D

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
22H2
Category
Sound
Steps To Reproduce
  1. cursorObject on some object far away (~1 km)
  2. cursorObject say3D ["alarm",1800]
  3. no delay in sound play
  4. exec next and compare with playSound3D ["A3\Sounds_F\sfx\alarm.wss", cursorObject, false, getPosASL cursorObject, 1.1220185, 1, 1800, 0, false]
  5. the sound has a delay as should with playSound3D but not with say3D

Event Timeline

TRAGER created this task.Nov 17 2023, 2:35 PM

Revision: 151158 added optional param to simulate speed of sound

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Nov 18 2023, 5:04 PM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.

Can be added this param to disable speed of sound for playSound3D?
createSoundSource too?

Wulf closed this task as Resolved.Dec 22 2023, 2:51 PM
Wulf claimed this task.
Wulf added a subscriber: Wulf.

Added parameter present in Dev build 151218, closing.