Page MenuHomeFeedback Tracker

[BUG] Garbage collector and respective SQF commands are bugged
Feedback, NormalPublic

Description

Issues:

  1. Dead bodies do not get removed at all or after a long delay
  2. Vehicles get removed despite limit in certain situations
  3. SQF commands have no affect or not always

Setup:

respawn = 3;//BASE
respawnDelay = 5;
respawnVehicleDelay = 5;

//respawnTemplates[] = { "Counter", "Wave" };

//Sets the mode for corpse removal manager.
//0 = None - None of the units are managed by the manager
//1 = All - All units are managed by the manager
//2 = None_But_Respawned - Only units that can respawn are managed by the manager
//3 = All_But_Respawned - All units are managed by the manager with exception of respawned (opposite to mode 2)
corpseManagerMode = 1; // Default: 0 for SP, 2 for MP

//Corpse limit before which ( <= ) corpseRemovalMaxTime applies and after which ( > ) corpseRemovalMinTime applies.
corpseLimit = 5; // Default: 15

//Remove all bodies that have been dead longer than corpseRemovalMinTime when corpseLimit is reached.
corpseRemovalMinTime = 30; // seconds. Default: 10

//Maximum time a corpse can remain on the ground if total number of corpses is equal or under corpseLimit.
corpseRemovalMaxTime = 60; // seconds. Default: 3600

//Sets the mode for wreck removal manager.
//0 = None - None of the vehicles are managed by the manager
//1 = All - All vehicles are managed by the manager
//2 = None_But_Respawned - Only vehicles that can respawn are managed by the manager
//3 = All_But_Respawned - All vehicles are managed by the manager with exception of respawned (opposite to mode 2)
wreckManagerMode = 1; // Default: 0 for SP, 2 for MP

//Vehicle wreck limit before which ( <= ) wreckRemovalMaxTime applies and after which ( > ) wreckRemovalMinTime applies .
wreckLimit = 5; // seconds. Default: 15

//Remove all wrecks that have existed longer than wreckRemovalMinTime when wreckLimit is breached.
wreckRemovalMinTime = 30; // seconds. Default: 10

//Maximum time a wreck can remain on the ground if total number of wrecks is equal or under wreckLimit.
wreckRemovalMaxTime = 60; // seconds. Default: 36000 (10 hours)

//The minimum distance between corpse or wreck and nearest player before the corpse or wreck is allowed to be removed by the garbage collector.
minPlayerDistance = 50; // meters. Default: 0

Ref:

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce

Issue 1: Infantry/dead bodies dont get cleaned up properly - aka not the extra above the corpseLimit once then corpseRemovalMinTime has been reached
Issue 2: Infantry/dead bodies dont get cleaned up properly - aka after the corpseRemovalMaxTime has been reached

Instead: Only "one by one" - but not related to these settings and not in a consistent delay/time in between each removal.

Repro:

  1. Load attached mission in Eden (SP), Hosted or DS
  2. It spawns AI and empty vehicles
  3. Top right hint shows stats (count XXX, count isInRemainsCollector [in brackets], count distance smaller than minPlayerDistance )
  4. Use 0-0-3 to toggle spawning off (or on again)
  5. Use 0-0-1/2 to kill the infantry/destroyed the vehicles
  6. Use time acceleration for quicker checking (in SP/Eden)

Notice:
How vehicles get removed all at once as expected (after 30s (wreckRemovalMinTime) all but 5 (wreckLimit) + only those further away than the set 50m (minPlayerDistance)) - correct

How infantry do not go removed or just sparingly one by one, like a queue) after the 30s to a few minutes. Some not at all even at times.

Note: In chat (and rpt) it shows when a dead unit or wreck gets removed with their distance to player plus the time in seconds since death/destruction.


Note: Via radio menu one can also

  1. Toggle on/off automatic addToRemainsCollector/removeFromRemainsCollector sqf command to be applied for newly created/killed entities
  2. Apply to all units/deadMen/vehilces the ddToRemainsCollector/removeFromRemainsCollector sqf command

Issue 3:
How addToRemainsCollector for destroyed vehicles / once already destroyed, doesnt seem to do anything - they will no longer get removed once destroyed. Even though isInRemainsCollector lists them after the sqf command gets applied.
The same for dead bodies.

Repro:

  1. Load attached mission in Eden (SP), Hosted or DS
  2. It spawns AI and empty vehicles
  3. Top right hint shows stats (count XXX, count isInRemainsCollector [in brackets], count distance smaller than minPlayerDistance )
  4. Use 0-0-3 to toggle spawning off
  5. Use 0-0-7 to toggle "removeFromRemainsCollector" for newly spawned units and vehicles
  6. Use 0-0-3 to toggle spawning on again
  7. Use 0-0-1/2 to kill the infantry/destroyed the vehicles
  8. Use time acceleration for quicker checking (in SP/Eden)
  9. Use 0-0-9 to apply "addToRemainsCollector" to dead units and wrecks

You can also toggle the created unit to join the player group with 0-0-6.

Notice:
How dead bodies suddenly get removed after the player has become aware of their dead.


You can also toggle auto reveal of death of infantry or vehicles vi 0-0-5.

Notice:
How this does not help with dead body removal.

Additional Information

Event Timeline

kju-PvPscene updated the task description. (Show Details)
kju-PvPscene edited Additional Information. (Show Details)Apr 29 2023, 1:03 PM
kju-PvPscene renamed this task from [BUG] Garbage collector and respective SQF are FUBAR to [BUG] Garbage collector and respective SQF commands are bugged.

@kju-PvPscene minPlayerDistance = 50; That means if you are closer than 50 m to the corpse or wreck it wont be removed. Please try with minPlayerDistance = 0; and report back

BIS_fnc_KK changed the task status from New to Need More Info.Feb 10 2024, 4:15 PM

BIS_fnc_KK set Ref Ticket to AIII-56258.Feb 19 2024, 6:41 PM

Revision: 151444

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Feb 20 2024, 8:18 PM
BIS_fnc_KK changed the task status from Need More Info to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.