When unit/units are synchronized with a trigger(can be just an empty trigger) it will crash every time making impossible to sperate squads when they are synced
Description
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 10.0.19045 Build 19045
- Category
- Units
Place a trigger, sync units to that trigger, start the game go into zeus and hold CTRL on one of the synced units and drag it elsewhere once upon releasing the left button it will freeze and crash
Missions can be zeused without this feature but it does make it hard for the zeus
Event Timeline
These should be the log files i have noticed this bug in multiplayer arma 3 I forgot to mention this information
Wow I really somehow posted about:blank :D
Should've been this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
You have attached a freeze dump, but not a actual crash dump
The freeze dump shows that you dragged a unit and released the left mouse button.
Maybe that's already enough.
Holy crap what have you found there.
for(int j = 0; j < objects.Size(); ++j) // go through all synced entities { if(objects[j--]) // if entity is assigned to curator { ... } }
Wtf have you brought me to :D
That code is clearly F'ed, why do we only notice that now
And a extra question. Its trying to disconnect the synced trigger.
But should it even do that, why would assigning a unit to a different group, unsync it from the trigger? Do you think it should?
I have said it wrong in the first thread the game freezes I counted that as a crash I am not sure on how arma 3 goes with the ungrouping of units but the overall problem was that I had units synced to a trigger which activated them and when I went into zeus whenever i unsynced said units it would just freeze the game doesn't crash it just freezes it only turns off when I press alt + f4 or start clicking into the program then it turns white