No matter the method for changing side (in editor with a non-present leader, via BIS_fnc_spawnGroup, via createVehicle + crew), if the required side is different from the side found in cfgVehicles or via the edited object, the rating logic is not updated and the total is like for a kill as usual sided unit.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
In vanilla 3den:
- Place a player with a launcher (BLUFOR)
- place an OPFOR tank like Angara class "O_MBT_04_cannon_F"
- place a BLUFOR unit, group the tank to it, make this soldier presence to 0% or false (usual mean to change the side of the grouped object(s)
Now the Angara is blue.
Launch the preview
- Fire at this tank (you can verify it's a BLUE one,).
- When the tank is destroyed your rating increases from 0 to 1100
So, killing this kind of friendly unit can be fine for improving your rating.
Event Timeline
Comment Actions
Thanks for the nice repro, I would've never even had the idea to test such a weird scenario :D