A lot of entities are created when using the setUnitLoadout command.
Reproducibility in MP/SP.
Game version: 1.76.143187
Branch: main
A lot of entities are created when using the setUnitLoadout command.
Reproducibility in MP/SP.
Game version: 1.76.143187
Branch: main
Conditions :
-Have a Vest , Uniform or Backpack equipped.
Step 1 :
Run this command (i ran it 1000 times).
player setUnitLoadout (getUnitLoadout player);
Step 2 :
Log entities on the map with this command
logEntities
Step 3 :
Go to the report folder (Appdata/local/arma 3)
Inside the file you see that like 10000 entities have been created locally at point [0,0,0]
On dedicated server , it decreases a lot the server/client performances : our server crashed a lot of times since we use this command and the players are experiencing heavy framerates drop.
Here's the copy of my logEntities after i followed the same steps :
Thanks, btw you are also creating game logics each time you open Arsenal (didn't test recently). This could be fine to clean up that on arsenal closing (if not yet done).
Is it fixed?I tried to reproduce it and it doesn't seem to spam the log files with thousands of entities so it seems to be repaired, but the issue if open.