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Inventory on crate(s) can duplicate gears (containers like uniforms, vests, backpacks)
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Description

If you edit a crate like "Box_NATO_Equip_F", then customize the equipment storage (Vanilla things), you can easily overload the crate capacity.
OK.
The issue is, in that case, when you pick a uniform or vest or backpack (say any container, not an item):

  • your previous uniform or vest or backpack goes on ground ("groudWeaponHolder"). Normal, there is not enough room in this overloaded crate;
  • you catch your new stuff. Normal, the exchange works;
  • BUT, your new stuff is not removed from the crate, so it is duplicated. If you drop your new stuff on ground, pick you old stuff and renew the exchange, you can re-drop your old stuff, gain a new stuff not removed from crate and add it on ground, ETC.

NOTE: this duplication doesn't occur on crates with enough room or if your inventory slot is free for picked stuff (no exchange, just a grab)

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
General
Steps To Reproduce

In vanilla arma,

  • edit a player (like ammo bearer, so you can see what happens with uniform, vest and backpack. The bug doesn't appear (if I'm right) on empty if the concerned slot is empty;
  • edit a crate like "Box_NATO_Equip_F"; add stuffs weapons, mags, backpacks, wearable uniforms (mind for side), vests... The main is to overload the crate capacity as it's easy to do for any beginner as scenario maker (see Additional info for my crate)
  • preview
  • open inventory on crate
  • pick any present uniform , vest or backpack
  • you can see your old gear on ground, your new one replacing your old one, but this new stuff is not subtracted from the crate. There is an extra (new) gear.
Additional Information

No mods

My crate inventory (as example. sorry I don't know how to make a spoiler here):

["H_Cap_tan_specops_US",2],
["H_MilCap_mcamo",2],
["H_Booniehat_mcamo",2],
["H_Booniehat_tan",2],
["H_HelmetB_light",1],
["H_HelmetB_light_black",1],
["H_HelmetB_light_desert",1],
["H_HelmetB_light_grass",1],
["H_HelmetB_light_sand",1],
["H_HelmetB_light_snakeskin",1],
["H_HelmetB_black",1],
["H_HelmetB_camo",1],
["H_HelmetB_desert",1],
["H_HelmetB_grass",1],
["H_HelmetB_sand",1],
["H_HelmetB_snakeskin",1],
["H_HelmetSpecB",1],
["H_HelmetSpecB_blk",1],
["H_HelmetSpecB_paint2",1],
["H_HelmetSpecB_paint1",1],
["H_HelmetSpecB_sand",1],
["H_HelmetSpecB_snakeskin",1],
["H_HelmetCrew_B",2],
["H_PilotHelmetFighter_B",2],
["H_PilotHelmetHeli_B",2],
["H_CrewHelmetHeli_B",2],
["H_HelmetB_TI_tna_F",2],
["H_HelmetB_tna_F",2],
["H_HelmetB_Enh_tna_F",2],
["H_HelmetB_Light_tna_F",2],
["H_Booniehat_tna_F",2],
["V_Rangemaster_belt",2],
["V_BandollierB_blk",2],
["V_BandollierB_rgr",2],
["V_Chestrig_blk",2],
["V_Chestrig_rgr",2],
["V_TacVest_blk",2],
["V_PlateCarrier1_blk",2],
["V_PlateCarrier1_rgr",2],
["V_PlateCarrier2_rgr",2],
["V_PlateCarrier2_blk",2],
["V_PlateCarrierGL_blk",1],
["V_PlateCarrierGL_rgr",1],
["V_PlateCarrierGL_mtp",1],
["V_PlateCarrierSpec_blk",1],
["V_PlateCarrierSpec_rgr",1],
["V_PlateCarrierSpec_mtp",1],
["V_RebreatherB",2],
["V_TacChestrig_grn_F",2],
["V_PlateCarrier1_tna_F",2],
["V_PlateCarrier2_tna_F",2],
["V_PlateCarrierSpec_tna_F",2],
["V_PlateCarrierGL_tna_F",2],
["V_BandollierB_ghex_F",2],
["V_PlateCarrier1_rgr_noflag_F",2],
["V_PlateCarrier2_rgr_noflag_F",2],
["optic_Aco_smg",6],
["U_I_C_Soldier_Bandit_4_F",5],
["U_C_IDAP_Man_Tee_F",4],
["H_HelmetHBK_chops_F",4],
["NVGoggles",5],["ItemGPS",4],
["ItemRadio",5],["FirstAidKit",5],
["O_NVGoggles_grn_F",4],
["U_B_CTRG_Soldier_F",1],

["30Rnd_556x45_Stanag_green",30,3],
["10Rnd_50BW_Mag_F",10,5],
["150Rnd_556x45_Drum_Sand_Mag_F",150,5],
["20Rnd_650x39_Cased_Mag_F",20,5],
["MRAWS_HE_F",1,3],
["9Rnd_45ACP_Mag",9,5],
["16Rnd_9x21_Mag",16,6],
["Chemlight_yellow",1,4],
["SatchelCharge_Remote_Mag",1,5],
["APERSTripMine_Wire_Mag",1,5]

["arifle_MX_Black_Pointer_F","","acc_pointer_IR","",[],[],""],
["arifle_MX_Black_Pointer_F","","acc_pointer_IR","",[],[],""],
["arifle_MX_Black_Pointer_F","","acc_pointer_IR","",[],[],""],
["arifle_MX_Black_Pointer_F","","acc_pointer_IR","",[],[],""],
["arifle_MX_Black_Pointer_F","","acc_pointer_IR","",[],[],""],
["arifle_MX_Black_Pointer_F","","acc_pointer_IR","",[],[],""],
["B_Patrol_Soldier_Autorifleman_weapon_F","muzzle_snds_H_snd_F","acc_pointer_IR","",[],[],"bipod_01_F_snd"],
["B_Patrol_Soldier_Autorifleman_weapon_F","muzzle_snds_H_snd_F","acc_pointer_IR","",[],[],"bipod_01_F_snd"],
["B_Patrol_Soldier_Autorifleman_weapon_F","muzzle_snds_H_snd_F","acc_pointer_IR","",[],[],"bipod_01_F_snd"],
["B_Patrol_Soldier_Autorifleman_weapon_F","muzzle_snds_H_snd_F","acc_pointer_IR","",[],[],"bipod_01_F_snd"],
["B_Patrol_Soldier_Autorifleman_weapon_F","muzzle_snds_H_snd_F","acc_pointer_IR","",[],[],"bipod_01_F_snd"],
["B_Patrol_Soldier_Autorifleman_weapon_F","muzzle_snds_H_snd_F","acc_pointer_IR","",[],[],"bipod_01_F_snd"],
["srifle_DMR_04_ACO_F","","","optic_ACO_grn",[],[],""],
["srifle_DMR_04_ACO_F","","","optic_ACO_grn",[],[],""],
["srifle_DMR_04_ACO_F","","","optic_ACO_grn",[],[],""],
["srifle_DMR_04_ACO_F","","","optic_ACO_grn",[],[],""],
["srifle_DMR_04_ACO_F","","","optic_ACO_grn",[],[],""],
["launch_MRAWS_sand_rail_F","","","",[],[],""],
["launch_MRAWS_sand_rail_F","","","",[],[],""],
["launch_MRAWS_sand_rail_F","","","",[],[],""],
["launch_MRAWS_sand_rail_F","","","",[],[],""]],

["B_AssaultPack_rgr","B_AssaultPack_rgr","B_AssaultPack_rgr","B_AssaultPack_rgr","B_AssaultPack_blk"],

["V_Rangemaster_belt","V_Rangemaster_belt","V_BandollierB_blk","V_BandollierB_blk","V_BandollierB_rgr","V_BandollierB_rgr","V_Chestrig_blk","V_Chestrig_blk","V_Chestrig_rgr","V_Chestrig_rgr","V_TacVest_blk","V_TacVest_blk","V_PlateCarrier1_blk","V_PlateCarrier1_blk","V_PlateCarrier1_rgr","V_PlateCarrier1_rgr","V_PlateCarrier2_rgr","V_PlateCarrier2_rgr","V_PlateCarrier2_blk","V_PlateCarrier2_blk","V_PlateCarrierGL_blk","V_PlateCarrierGL_rgr","V_PlateCarrierGL_mtp","V_PlateCarrierSpec_blk","V_PlateCarrierSpec_rgr","V_PlateCarrierSpec_mtp","V_RebreatherB","V_RebreatherB","V_TacChestrig_grn_F","V_TacChestrig_grn_F","V_PlateCarrier1_tna_F","V_PlateCarrier1_tna_F","V_PlateCarrier2_tna_F","V_PlateCarrier2_tna_F","V_PlateCarrierSpec_tna_F","V_PlateCarrierSpec_tna_F","V_PlateCarrierGL_tna_F","V_PlateCarrierGL_tna_F","V_BandollierB_ghex_F","V_BandollierB_ghex_F","V_PlateCarrier1_rgr_noflag_F","V_PlateCarrier1_rgr_noflag_F","V_PlateCarrier2_rgr_noflag_F","V_PlateCarrier2_rgr_noflag_F"]

["U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_4_F","U_C_IDAP_Man_Tee_F","U_C_IDAP_Man_Tee_F","U_C_IDAP_Man_Tee_F","U_C_IDAP_Man_Tee_F","U_B_CTRG_Soldier_F","U_B_CTRG_Soldier_F","U_B_CTRG_Soldier_F","U_B_CTRG_Soldier_F","B_AssaultPack_rgr","B_AssaultPack_rgr","B_AssaultPack_rgr","B_AssaultPack_rgr","B_AssaultPack_blk"]

Event Timeline

PiepMGI created this task.Dec 21 2019, 3:19 AM
PiepMGI renamed this task from Crate inventory can multiply containers (uniforms, vests, backpacks) to Inventory on crate(s) can duplicate gears (containers like uniforms, vests, backpacks).