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Kreser (Vyacheslav)
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User Since
Apr 21 2019, 9:16 PM (263 w, 6 d)

Recent Activity

Feb 1 2024

Kreser updated the task description for T178813: Server performance.
Feb 1 2024, 11:55 AM · DayZ
Kreser created T178813: Server performance.
Feb 1 2024, 11:49 AM · DayZ

Jan 31 2024

Kreser added a comment to T162642: DayZ Server Drops Fps for hours .

I’ll say one thing: if the FPS drops, it means there are already some problems, it’s a fact, so I immediately start poking through configs and logs and seeing where what’s wrong because the dayz server is just something special on mods, no matter how powerful the processor you have, it’s all it lags exactly :()

Jan 31 2024, 2:49 PM · DayZ

Jan 29 2024

Kreser added a comment to T178308: hotbar keeps vanishing.

Actually, I even made some edits to update the player’s hud, but it’s still there periodically (that’s what people say)

Jan 29 2024, 2:25 PM · DayZ

Jan 18 2024

Kreser updated subscribers of T145411: WeaponFSM crash log error.

There is a config edit that makes the weapon 999999 HP, the weapon animation already seems to be correct for several types of weapons, and I’m already thinking of completely removing the animation of the M4 and AK for another, it’s a mistake to take too long

Jan 18 2024, 10:10 AM · DayZ
Kreser updated subscribers of T175323: ValidateAndRepair Attempting to repair: Class: 'WeaponFSM'.

I want to get rid of these errors, they irritate me, I have a config edit that makes the weapon 999999 HP, I think that’s why [wpnfsm] ValidateAndRepair Attempting to repair: Mosin9130:8156 - ChamberRepair - BARIMLoadedCharged<4af76790> - state: 1 != weapon: 0
Class: 'WeaponFSM'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:92
scripts/4_World/entities\firearms\weaponfsm.c:545
scripts/4_World/entities\firearms\weaponfsm.c:503
scripts/4_World/entities\firearms\weaponfsm.c:455
scripts/4_World/entities\firearms\weaponfsm.c:87
scripts/4_World/entities\firearms\weaponfsm.c:194
scripts/4_World/entities\firearms\weapon_base.c:302
scripts/4_World/systems\inventory\dayzplayerinventory.c:283
scripts/4_World/entities\dayzplayerimplement.c:1592
scripts/4_World/entities\manbase\playerbase.c:3939

Jan 18 2024, 10:00 AM · DayZ

Jan 17 2024

Kreser added a comment to T176938: Can't find matching overload for function Error.

I hope they will fix this by the stable release 1.24 because I can’t add some mods to myself because there’s a conflict

Jan 17 2024, 8:53 AM · DayZ Modding, DayZ

Jan 1 2024

Kreser added a comment to T168112: Experimental 1.19 blood splats stuck on screen.

still relevant to this day and it doesn’t matter whether it’s a community server or not, even if it’s a community server, I think this error can be fixed

Jan 1 2024, 10:17 PM · DayZ

Dec 31 2023

Kreser added a comment to T176938: Can't find matching overload for function Error.

please fix too many mods stop working

Dec 31 2023, 3:06 PM · DayZ Modding, DayZ
Kreser added a comment to T178085: GetDebugName.

I have the same error

Dec 31 2023, 1:44 PM · DayZ

Apr 22 2019

Kreser added a comment to T133528: Combination lock changing initial Code by itself.

if the problem was in your code, the problem is that the CODES CAN BE HACKED WITH THE CODES AT THIS 2MIN so that you write nonsense I will hack your base in a couple of minutes ON the official server without mods!

Apr 22 2019, 11:08 PM · DayZ